Manuel Próspero dos Santos
According to our database1,
Manuel Próspero dos Santos
authored at least 11 papers
between 1998 and 2014.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2014
Difficulty in action based challenges: success prediction, players' strategies and profiling.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames.
Int. J. Creative Interfaces Comput. Graph., 2013
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2007
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007
2004
Stable Cloth Animation with Adaptive Level of Detail.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
2003
2001
Comput. Graph., 2001
1998