Manuel Próspero dos Santos

According to our database1, Manuel Próspero dos Santos authored at least 11 papers between 1998 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Difficulty in action based challenges: success prediction, players' strategies and profiling.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames.
Int. J. Creative Interfaces Comput. Graph., 2013

The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Automatic level generation for platform videogames using genetic algorithms.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2007
Speeding Up Isosurfacing: The Matryoshka Algorithm.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

2004
Stable Cloth Animation with Adaptive Level of Detail.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Ibero-American co-operation in computer graphics.
Comput. Graph., 2003

2001
Computer graphics in the scope of informatics engineering education.
Comput. Graph., 2001

1998
Artificial animals in virtual ecosystems.
Comput. Networks, 1998


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