Manuel Ninaus
Orcid: 0000-0002-4664-8430
According to our database1,
Manuel Ninaus
authored at least 63 papers
between 2014 and 2024.
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Bibliography
2024
Developing a Group-Based Literacy Screening for German Pre-Readers: A Digital, Game-Based Approach.
Proc. ACM Hum. Comput. Interact., 2024
Int. J. Serious Games, 2024
Comput. Hum. Behav., 2024
Establishing a New Computational Method to Predict Effects of Gaming: A Feasibility Study on Growth Mindset.
Proceedings of the Games and Learning Alliance - 13th International Conference, 2024
The Role of Feedback Type and Task Performance on Concurrent Emotions and Interest During Game-Based Learning.
Proceedings of the Games and Learning Alliance - 13th International Conference, 2024
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
2023
Comput. Hum. Behav., December, 2023
Theory-based approach for assessing cognitive load during time-critical resource-managing human-computer interactions: an eye-tracking study.
J. Multimodal User Interfaces, March, 2023
Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
J. Comput. Assist. Learn., February, 2023
Inf., February, 2023
Cross-Task and Cross-Participant Classification of Cognitive Load in an Emergency Simulation Game.
IEEE Trans. Affect. Comput., 2023
The strength and direction of the difficulty adaptation affect situational interest in game-based learning.
Comput. Educ., 2023
Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023
Collectible Content - Towards a Modular Ecosystem of Intrinsically Integrated Gameplay: The Case of Fractions.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
2022
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study.
IEEE Trans. Games, 2022
Comput. Educ., 2022
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
Facial and Bodily Expressions of Emotional Engagement: How Dynamic Measures Reflect the Use of Game Elements and Subjective Experience of Emotions and Effort.
Proc. ACM Hum. Comput. Interact., 2021
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
Int. J. Serious Games, 2021
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning.
Comput. Hum. Behav., 2021
No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks.
Comput. Hum. Behav., 2021
Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
2020
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.
IEEE Trans. Learn. Technol., 2020
Different performance, full experience: a learning game applied throughout adulthood.
Int. J. Serious Games, 2020
Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ., 2020
Teaching primary school children about computer viruses: preliminary results of an intervention study.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020
Fostering Knowledge of Computer Viruses among Children: The Effects of a Lesson with a Cartoon Series.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020
SCAPA: Development of a Questionnaire Assessing Self-Concept and Attitudes Toward Programming.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data.
Comput. Educ., 2019
Cognitive Correlates of Computational Thinking: Evaluation of a Blended Unplugged/Plugged-In Course.
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019
Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming.
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019
Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures.
Proceedings of the International Conference on Multimodal Interaction, 2019
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the DeLFI 2019, 2019
2018
Int. J. Serious Games, 2018
Int. J. Game Based Learn., 2018
Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators.
Comput. Educ., 2018
Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
Exploring characteristics of students' emotions, flow and motivation in a math game competition.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience.
Int. J. Serious Games, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2015
Int. J. Serious Games, 2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014