Manuel Guimarães

Orcid: 0000-0002-4538-1009

According to our database1, Manuel Guimarães authored at least 16 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Prompting for Socially Intelligent Agents with ChatGPT.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

MHeVA: Mental Health Virtual Assistant for High Education Students.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

2022
FAtiMA Toolkit: Toward an Accessible Tool for the Development of Socio-emotional Agents.
ACM Trans. Interact. Intell. Syst., 2022

ISPO: A Serious Game to train the Interview Skills of Police Officers: ISPO: A Serious Game to train the Interview Skills of Police Officers.
Int. J. Serious Games, 2022

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond.
CoRR, 2022

Towards Explainable Social Agent Authoring tools: A case study on FAtiMA-Toolkit.
CoRR, 2022

2021
FAtiMA Toolkit - Toward an effective and accessible tool for the development of intelligent virtual agents and social robots.
CoRR, 2021

CHARET: Character-centered Approach to Emotion Tracking in Stories.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

2020
Artificial intelligence moving serious gaming: Presenting reusable game AI components.
Educ. Inf. Technol., 2020

The Impact of Virtual Reality in the Social Presence of a Virtual Agent.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

2019
An Accessible Toolkit for the Creation of Socio-EmotionalAgents.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
A Virtual Agent Toolkit for Serious Games Developers.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
CiF-CK: An architecture for social NPCS in commercial games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Prom Week Meets Skyrim.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Prom Week Meets Skyrim: Developing a Social Agent Architecture in a Commercial Game.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017


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