Manuel Freire-Morán
Orcid: 0000-0003-4596-3823Affiliations:
- Complutense University of Madrid, UCM, Madrid, Spain
- Autonomous University of Madrid, Spain (PhD 2010)
According to our database1,
Manuel Freire-Morán
authored at least 70 papers
between 2004 and 2024.
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Bibliography
2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Interact. Learn. Environ., February, 2023
Combining Similarity Metrics with Abstract Syntax Trees to Gain Insights into How Students Program.
Proceedings of the Learning Analytics Summer Institute Spain 2023 (LASI Spain 2023), 2023
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022
Dataset, October, 2022
IEEE Access, 2022
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021
Telematics Informatics, 2021
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
IEEE Trans. Learn. Technol., 2020
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
J. Univers. Comput. Sci., 2019
Rev. Iberoam. de Tecnol. del Aprendiz., 2019
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019
Comput. Hum. Behav., 2019
Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.
Multim. Tools Appl., 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
An instrument to build a gamer clustering framework according to gaming preferences and habits.
Comput. Hum. Behav., 2016
Tools and approaches for simplifying serious games development in educational settings.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
2013
Int. J. Hum. Comput. Interact., 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013
2010
Gene similarity uncovers mutation path VAST 2010 mini challenge 3 award: Innovative tool adaptation.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2008
Proceedings of the Educational Data Mining 2008, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
2007
2006
Automatic Generation of Students' Conceptual Models Underpinned by Free-Text Adaptive Computer Assisted Assessment.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006
2005
J. Educ. Technol. Soc., 2005
2004
Proceedings of the Web Engineering - 4th International Conference, 2004
Proceedings of the working conference on Advanced visual interfaces, 2004