Manuel Fradinho

Affiliations:
  • SINTEF, Trondheim, Norway


According to our database1, Manuel Fradinho authored at least 35 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Digital Storytelling for Competence Development in Games.
CoRR, 2024

2019
A trust and privacy framework for smart manufacturing environments.
J. Ambient Intell. Smart Environ., 2019

Process Mining and Privacy in Smart Manufacturing.
Inform. Spektrum, 2019

ALF - a Framework for Evaluating Accelerated Learning in Industry.
Int. J. Serious Games, 2019

Capacity Building on Heat Balance in Electrolysis of Aluminium.
Int. J. Serious Games, 2019

Nose Heat: Exploring Stress-induced Nasal Thermal Variability through Mobile Thermal Imaging.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Way-finding on-board training for maritime vessels.
Entertain. Comput., 2018

Privacy Challenges for Process Mining in Human-Centered Industrial Environments.
Proceedings of the 14th International Conference on Intelligent Environments, 2018

A Framework to Navigate the Privacy Trade-offs for Human-Centred Manufacturing.
Proceedings of the Collaborative Networks of Cognitive Systems, 2018

A Taxonomy for Combining Activity Recognition and Process Discovery in Industrial Environments.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018

ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Through Games.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL).
Comput. Appl. Eng. Educ., 2017

Reflection Continuum Model for Supporting Reflection and Game-Based Learning at the Workplace.
Proceedings of the Serious Games - Third Joint International Conference, 2017

2016
Designing for Neighbourhoods and Citizen Engagement - The Case of MyNeighbourhood.
Proceedings of the Social Computing and Social Media, 2016

2015
Smart Neighbourhood Learning - the case of MyNeighbourhood.
IxD&A, 2015

2014
The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Proceedings of the Serious Games Development and Applications, 2014

Co-design of Neighbourhood Services Using Gamification Cards.
Proceedings of the HCI in Business - First International Conference, 2014

A Framework for Personalised Learning-Plan Recommendations in Game-Based Learning.
Proceedings of the Recommender Systems for Technology Enhanced Learning., 2014

2013
Status and Trends of Serious Game Application in Engineering and Manufacturing Education.
Proceedings of the Frontiers in Gaming Simulation, 2013

Using Serious Game in Sustainable Global Manufacturing Education.
Proceedings of the Advances in Production Management Systems. Sustainable Production and Service Supply Chains, 2013

2012
Lessons Learnt from Contextualized Interactive Story Driven Development Methodology.
Proceedings of the Serious Games Development and Applications, 2012

Dealing with Threshold Concepts in Serious Games for Competence Development.
Proceedings of the Serious Games Development and Applications, 2012

The Challenge of Learning for Networked SMEs to Increase Competitiveness in Virtual Enterprises.
Proceedings of the Collaborative Networks in the Internet of Services, 2012

2011
The Use of Integrative Framework to Support the Development of Competences.
Proceedings of the Serious Games Development and Applications, 2011

2010
An Agent Framework for a Modular Serious Game.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Support for Innovation Processes in Collaborative Networks.
Proceedings of the Collaborative Networks for a Sustainable World, 2010

Digital Storytelling for Competence Development.
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010

On-the-Fly Adaptive Planning for Game-Based Learning.
Proceedings of the Case-Based Reasoning. Research and Development, 2010

Rapid Competence Development in Serious Games - Using Case-based Reasoning and Threshold Concepts.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
CERA: a collaborative environment reference architecture for interoperable CWE systems.
Serv. Oriented Comput. Appl., 2009

The FAST Platform: An Open and Semantically-Enriched Platform for Designing Multi-channel and Enterprise-Class Gadgets.
Proceedings of the Service-Oriented Computing, 7th International Joint Conference, 2009

The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills.
Proceedings of the Online Communities and Social Computing, 2009

Networked Graphics - Building Networked Games and Virtual Environments.
Academic Press, ISBN: 978-0-12-374423-4, 2009

2001
Mayhem in Online Game and Virtual Environment Development.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

1998
Virtual Worlds - A Virtual Environment Architecture.
Proceedings of the Computer Graphics International Conference, 1998


  Loading...