Manuel Contero
Orcid: 0000-0002-6081-9988
According to our database1,
Manuel Contero
authored at least 103 papers
between 2002 and 2024.
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Online presence:
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Bibliography
2024
Exploring the user's gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images.
Virtual Real., September, 2024
An Examination of the Relationship Between Visualization Media and Consumer Product Evaluation.
IEEE Trans. Vis. Comput. Graph., July, 2024
2023
Comput. Aided Des., August, 2023
A quantitative analysis of parametric CAD model complexity and its relationship to perceived modeling complexity.
Adv. Eng. Informatics, April, 2023
A multi-agent framework for collaborative geometric modeling in virtual environments.
Eng. Appl. Artif. Intell., 2023
On the application of extended reality technologies for the evaluation of product characteristics during the initial stages of the product development process.
Comput. Ind., 2023
2022
Data from the evaluation of three desktop telephones and coffee makers using different display techniques.
Dataset, October, 2022
How Does the Modeling Strategy Influence Design Optimization and the Automatic Generation of Parametric Geometry Variations?
Comput. Aided Des., 2022
2021
Sensors, 2021
The influence of haptics when assessing household products presented in different means: a comparative study in real setting, flat display, and virtual reality environments with and without passive haptics.
J. Comput. Des. Eng., 2021
J. Comput. Des. Eng., 2021
Does a presentation Media Influence the Evaluation of Consumer Products? A Comparative Study to Evaluate Virtual Reality, Virtual Reality with Passive Haptics and a Real Setting.
Int. J. Interact. Multim. Artif. Intell., 2021
A constraint redundancy elimination strategy to improve design reuse in parametric modeling.
Comput. Ind., 2021
Comput. Electr. Eng., 2021
Understanding Fashion Brand Awareness Using Eye-Tracking: The Mix-and-Match Approach.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021
2020
I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality.
J. Comput. Des. Eng., 2020
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020
From Voice to Knowledge: A Proposal for a Voice Annotation System to Support Collaborative Engineering Design Processes.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2019
Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria.
Univers. Access Inf. Soc., 2019
Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS.
SoftwareX, 2019
Barriers to Success in a Collaborative Technological Ecosystem: A Study on the Perception of the Interoperability Problem in Civil Engineering Education.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019
Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019
2018
Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces.
Univers. Access Inf. Soc., 2018
Supporting connectivism in knowledge based engineering with graph theory, filtering techniques and model quality assurance.
Adv. Eng. Informatics, 2018
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
2017
On the integration of model-based feature information in Product Lifecycle Management systems.
Int. J. Inf. Manag., 2017
J. Educ. Technol. Soc., 2017
Comput. Aided Des., 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017
2016
Development of a software application for machine tool reconfiguration using a knowledge-based engineering system approach.
Int. J. Knowl. Based Intell. Eng. Syst., 2016
Comput. Aided Des., 2016
Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
On the Integration of Tangible Elements with Multi-touch Surfaces for the Collaborative Creation of Concept Maps.
Proceedings of the Learning and Collaboration Technologies, 2016
Application of low-cost 3D scanning technologies to the development of educational augmented reality content.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
2015
Assessing the impact of geometric design intent annotations on parametric model alteration activities.
Comput. Ind., 2015
Approach for developing coordinated rubrics to convey quality criteria in MCAD training.
Comput. Aided Des., 2015
Improved Representation of Dependencies in Feature-based Parametric CAD Models using Acyclic Digraphs.
Proceedings of the GRAPP 2015, 2015
From reality to augmented reality: Rapid strategies for developing marker-based AR content using image capturing and authoring tools.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015
Combining Virtual Reality and Relaxation Techniques to Improve Attention Levels in Students from an Initial Vocational Qualification Program.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
2014
Multim. Tools Appl., 2014
Extended 3D annotations as a new mechanism to explicitly communicate geometric design intent and increase CAD model reusability.
Comput. Aided Des., 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Desktop vs. mobile: A comparative study of augmented reality systems for engineering visualizations in education.
Proceedings of the IEEE Frontiers in Education Conference, 2014
A collaborative design graphical tool based on Interactive Spaces and Natural Interfaces: A case study on an international design project.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014
Speak with the annotator: Promoting interaction in a knowledge-based CAD environment built on the extended annotation concept.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014
Use of Tangible Marks with Optical Frame Interactive Surfaces in Collaborative Design Scenarios Based on Blended Spaces.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014
Implementation Challenges of Annotated 3D Models in Collaborative Design Environments.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014
2013
Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills.
Comput. Appl. Eng. Educ., 2013
A Mobile Solution to Enhance Training and Execution of Troubleshooting Techniques of the Engine Air Bleed System on Boeing 737.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013
Authoring Software for Augmented Reality Applications for the Use of Maintenance and Training Process.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013
Experiencing Augmented Reality as an Accessibility Resource in the UNESCO Heritage Site Called "La Lonja", Valencia.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013
Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013
Interactive sketching in multi-touch digital books. A prototype for technical graphics.
Proceedings of the IEEE Frontiers in Education Conference, 2013
Management of distributed collaborative learning environments based on a concept map paradigm and natural interfaces.
Proceedings of the IEEE Frontiers in Education Conference, 2013
A multi-touch application for the automatic evaluation of dimensions in hand-drawn sketches.
Proceedings of the IEEE Frontiers in Education Conference, 2013
Proceedings of the IEEE Frontiers in Education Conference, 2013
3D Interactive Applications on Tablets for Preschoolers: Exploring the Human Skeleton and the Senses.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
2012
Proceedings of the IEEE Frontiers in Education Conference, 2012
Development of an augmented reality based remedial course to improve the spatial ability of engineering students.
Proceedings of the IEEE Frontiers in Education Conference, 2012
Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
2011
J. Educ. Technol. Soc., 2011
Proceedings of the ICALT 2011, 2011
Improving Academic Performance and Motivation in Engineering Education with Augmented Reality.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011
Productivity Improvement by Using Social-Annotations about Design Intent in CAD Modelling Process.
Proceedings of the Online Communities and Social Computing, 2011
Automated Tuning of Parameters for the Segmentation of Freehand Sketches.
Proceedings of the GRAPP 2011, 2011
User Manual on Augmented Reality for Installation and Maintenance of the V-Brakes System of a Mountain Bike.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
Tabletops for Collaborative Learning: A Case Study on Geometry Learning at the Primary School.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
Design and validation of an augmented book for spatial abilities development in engineering students.
Comput. Graph., 2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics.
Proceedings of the ICALT 2010, 2010
Proceedings of the ICALT 2010, 2010
Collaborative Development of an Augmented Reality Application for Digestive and Circulatory Systems Teaching.
Proceedings of the ICALT 2010, 2010
2009
Computer-aided sketching as a tool to promote innovation in the new product development process.
Comput. Ind., 2009
Proceedings of the 7th International Conference on Practical Applications of Agents and Multi-Agent Systems, 2009
Proceedings of the AI*IA 2009: Emergent Perspectives in Artificial Intelligence, 2009
2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Proceedings of the Online Communities and Social Computing, 2007
2006
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006
Proceedings of the Practical Aspects of Knowledge Management, 6th International Conference, 2006
2005
IEEE Computer Graphics and Applications, 2005
A survey on geometrical reconstruction as a core technology to sketch-based modeling.
Comput. Graph., 2005
2004
Comput. Ind., 2004
Comput. Graph., 2004
Comput. Appl. Eng. Educ., 2004
Proceedings of the 4th International Symposium, 2004
On the Evolution of Geometrical Reconstruction as a Core Technology to Sketch-Based Modeling.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004
Proceedings of the Computational Science and Its Applications, 2004
Implementing Collaborative Engineering Environments Through Reference Model-Based Assessment.
Proceedings of the Cooperative Design, 2004
2003
Proceedings of the Smart Graphics, Third International Symposium, 2003
Proceedings of the Smart Graphics, Third International Symposium, 2003
Proceedings of the Computational Science and Its Applications, 2003
Proceedings of the Computational Science and Its Applications, 2003
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
2002
IEEE Computer Graphics and Applications, 2002