Manolya Kavakli-Thorne
Orcid: 0000-0003-3241-6839
According to our database1,
Manolya Kavakli-Thorne
authored at least 75 papers
between 2005 and 2024.
Collaborative distances:
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Bibliography
2024
Cyber-physical and business perspectives using Federated Digital Twins in multinational and multimodal transportation systems.
CoRR, 2024
Modelling and Simulation of an Autonomous Pod-Tethered Quadcopter Drone System for Aviation Applications.
Proceedings of the 21st International Conference on Informatics in Control, 2024
Do Males and Females Use Separate System Architectures in Multimodal Information Processing?
Proceedings of the 16th International Conference on Computer and Automation Engineering, 2024
System Requirements and Review for the Operation of a Tethered Drone with an Autonomous Vehicle.
Proceedings of the 10th International Conference on Control, 2024
2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Performance Analysis of RTX Architecture in Virtual Production and Graphics Processing.
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022
Proceedings of the 14th International Conference on Computer and Automation Engineering, 2022
Proceedings of the HCI International 2022 Posters, 2022
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
2020
Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR).
Inf., 2020
Classification of user competency levels using EEG and convolutional neural network in 3D modelling application.
Expert Syst. Appl., 2020
Factors Affecting Acceptance of a Mobile Augmented Reality Application for Cybersecurity Awareness.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020
Exploring Factors Affecting User's Cybersecurity Behaviour by Using Mobile Augmented Reality App (CybAR).
Proceedings of the ICCAE 2020: 12th International Conference on Computer and Automation Engineering, 2020
The Impact of Gamification Factor in the Acceptance of Cybersecurity Awareness Augmented Reality Game (CybAR).
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020
2019
A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems.
Multimodal Technol. Interact., 2019
Multim. Tools Appl., 2019
CoRR, 2019
Connectivity Analysis of Functional Brain Networks in Using Multi-modal Human-Computer Interaction.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019
Expertise Classification using Functional Brain Networks and Normalized Transfer Entropy of EEG in Design Applications.
Proceedings of the 2019 11th International Conference on Computer and Automation Engineering, 2019
Proceedings of the Pattern Recognition - 5th Asian Conference, 2019
2018
Multim. Tools Appl., 2018
Cogn. Technol. Work., 2018
EEG Signal Analysis in 3D Modelling to Identify Correlations Between Task Completion in Design User's Cognitive Activities.
Proceedings of the Neural Information Processing - 25th International Conference, 2018
Proceedings of the 2018 10th International Conference on Computer and Automation Engineering, 2018
Proceedings of the 2018 10th International Conference on Computer and Automation Engineering, 2018
Proceedings of the Service Research and Innovation - 7th Australian Symposium, 2018
2017
Int. J. Virtual Real., 2017
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
The Use of Augmented Reality for Encouraging Pro-Environmental Behaviors: The Case of Australia.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
iMAP-CampUS (an Intelligent Mobile Augmented Reality Program on Campus as a Ubiquitous System): A Theoretical Framework to Measure User's Behavioural Intention.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
iMAP-CampUS: Developing an Intelligent Mobile Augmented Reality Program on Campus as a Ubiquitous System.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Proceedings of the Designing the Digital Transformation - 12th International Conference, 2017
2016
Extensions of principle component analysis with applications on vision based computing.
Multim. Tools Appl., 2016
Designing a user-defined gesture vocabulary for an in-vehicle climate control system.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 13th International Conference on Mobile and Ubiquitous Systems: Computing, 2016
Proceedings of the 24th European Conference on Information Systems, 2016
Proceedings of the 2016 International Conference on Digital Image Computing: Techniques and Applications, 2016
Proceedings of the Advances in Services Computing, 2016
2015
A people-centric framework for mobile augmented reality systems (MARS) design: ArcHIVE 4Any.
Hum. centric Comput. Inf. Sci., 2015
Continuous and Simultaneous Gesture and Posture Recognition for Commanding a Robotic Wheelchair; Towards Spotting the Signal Patterns.
CoRR, 2015
eMedicalHelp: A customized medical diagnostic application: Is a single questionnaire enough to measure stress?
Proceedings of the 14th IEEE/ACIS International Conference on Computer and Information Science, 2015
2014
System Architecture & Feature Design for Engineering a Web-based Travel Advisor System.
Int. J. Networked Distributed Comput., 2014
2013
Creation of Interactive Virtual Environments for Exposure Therapy Through Game-Level Editors: Comparison and Tests on Presence and Anxiety.
Int. J. Hum. Comput. Interact., 2013
System Architecture and Feature Design for Engineering a Web-Based Travel Advisor System: FanOnTour.
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013
2012
Presence Teleoperators Virtual Environ., 2012
J. Integr. Des. Process. Sci., 2012
Knowledge Engineering and Ontologies for Object Manipulation in Collaborative Virtual Reality.
Proceedings of the KEOD 2012 - Proceedings of the International Conference on Knowledge Engineering and Ontology Development, Barcelona, Spain, 4, 2012
ESCAP: Towards the Design of an AI Architecture for a Virtual Counselor to Tackle Students' Exam Stress.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012
2011
Isolating the Effect of Virtual Reality Based Exposure Therapy for Agoraphobia: a Comparative Trial.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
An Embodied Conversational Agent for Counselling Aborigines - Mr. Warnanggal.
Proceedings of the ICSOFT 2011, 2011
2010
Learning science in a virtual reality application: The impacts of animated-virtual actors' visual complexity.
Comput. Educ., 2010
Real Time Six Degree of Freedom Pose Estimation Using Infrared Light Sources and Wiimote IR Camera with 3D TV Demonstration.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2010
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010
A survey of speech-hand gesture recognition for the development of multimodal interfaces in computer games.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
2009
The Impacts of Animated-Virtual Actors' Visual Complexity and Simulator Sickness in Virtual Reality Applications.
Proceedings of the Sixth International Conference on Computer Graphics, 2009
2008
2007
Group play: determining factors on the gaming experience in multiplayer role-playing games.
Comput. Entertain., 2007
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007
Sensor Relevance Establishment Problem in SharedInformation Gathering Sensor Networks.
Proceedings of the IEEE International Conference on Networking, Sensing and Control, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
2006
Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities.
Games Cult., 2006
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006
Proceedings of the 2006 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2006), International Conference on Intelligent Agents, Web Technologies and Internet Commerce (IAWTIC 2006), 29 November, 2006
2005
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005
Proceedings of the 2005 International Conference on Computational Intelligence for Modelling Control and Automation (CIMCA 2005), 2005