Malcolm R. K. Ryan
Orcid: 0000-0002-4878-0216Affiliations:
- Macquarie University, Department of Computing, Sydney, NSW, Australia
- University of New South Wales (UNSW), Centre for Autonomous Systems, Sydney, NSW, Australia
According to our database1,
Malcolm R. K. Ryan
authored at least 31 papers
between 1996 and 2023.
Collaborative distances:
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Bibliography
2023
The effect of morality meters on ethical decision making in video games: A quantitative study.
Comput. Hum. Behav., May, 2023
2022
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study.
Games Cult., 2022
2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
2020
2019
Games Cult., 2019
2018
Proceedings of the Knowledge Management and Acquisition for Intelligent Systems, 2018
2017
Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.
Trans. Digit. Games Res. Assoc., 2017
2016
<i>Papers, Please</i> and the systemic approach to engaging ethical expertise in videogames.
Ethics Inf. Technol., 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
2010
Proceedings of the IEEE International Conference on Robotics and Automation, 2010
2008
J. Artif. Intell. Res., 2008
Proceedings of the AI 2008: Advances in Artificial Intelligence, 2008
2007
Proceedings of the IJCAI 2007, 2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design.
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
2002
Using Abstract Models of Behaviours to Automatically Generate Reinforcement Learning Hierarchies.
Proceedings of the Machine Learning, 2002
2000
Proceedings of the Inductive Logic Programming, 10th International Conference, 2000
Learning to Fly: An Application of Hierarchical Reinforcement Learning.
Proceedings of the Seventeenth International Conference on Machine Learning (ICML 2000), Stanford University, Stanford, CA, USA, June 29, 2000
1998
RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning.
Proceedings of the Fifteenth International Conference on Machine Learning (ICML 1998), 1998
1996
Actual Return Reinforcement Learning versus Temporal Differences: Some Theoretical and Experimental Results.
Proceedings of the Machine Learning, 1996
Proceedings of the Advances in Artificial Intelligence, 1996