Maki Sugimoto
Orcid: 0000-0002-8383-9228
According to our database1,
Maki Sugimoto
authored at least 189 papers
between 2002 and 2024.
Collaborative distances:
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Bibliography
2024
Message from the ISMAR 2024 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2024
IEEE Trans. Vis. Comput. Graph., July, 2024
Investigating body perception of multiple virtual hands in synchronized and asynchronized conditions.
Frontiers Virtual Real., 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Analyzing the Effect of Diverse Gaze and Head Direction on Facial Expression Recognition With Photo-Reflective Sensors Embedded in a Head-Mounted Display.
IEEE Trans. Vis. Comput. Graph., October, 2023
Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously.
Frontiers Virtual Real., March, 2023
Importance Rank-Learning of Objects in Urban Scenes for Assisting Visually Impaired People.
IEEE Access, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Assessing Individual Decision-Making Skill by Manipulating Predictive and Unpredictive Cues in a Virtual Baseball Batting Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Dynamic Split Body: Changing Body Perception and Self-Location by Manipulating Half-Body Position.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023
Investigating Effects of Facial Self-Similarity Levels on the Impression of Virtual Agents in Serious/Non-Serious Contexts.
Proceedings of the Augmented Humans International Conference 2023, 2023
Exploring the Effect of Transfer Learning on Facial Expression Recognition using Photo-Reflective Sensors embedded into a Head-Mounted Display.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
Facial Expression Recognition by Photo-Reflective Sensors Considering Time Series and Head Posture.
Proceedings of the 28th Asia Pacific Conference on Communications, 2023
2022
Spatiotemporal Video Highlight by Neural Network Considering Gaze and Hands of Surgeon in Egocentric Surgical Videos.
J. Medical Robotics Res., 2022
Smart Surgical Light: Identification of Surgical Field States Using Time of Flight Sensors.
J. Medical Robotics Res., 2022
Frontiers Virtual Real., 2022
Evaluation of Spatial Directional Guidance Using Cheek Haptic Stimulation in a Virtual Environment.
Frontiers Comput. Sci., 2022
MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception.
Frontiers Comput. Sci., 2022
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020).
Comput. Graph., 2022
IEEE Access, 2022
GAN-based Face Mask Removal using Facial Landmarks and Pixel Errors in Masked Region.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
A Quantitative and Qualitative Analysis on a GAN-Based Face Mask Removal on Masked Images and Videos.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022
An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Synchronous and Asynchronous Manipulation Switching of Multiple Robotic Embodiment Using EMG and Eye Gaze.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger by Visuo-Motor Synchrony.
Frontiers Robotics AI, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Classification of Spontaneous and Posed Smiles by Photo-reflective Sensors Embedded with Smart Eyewear.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors.
Proceedings of the Augmented Humans International Conference, 2020
Eye-based Interaction Using Embedded Optical Sensors on an Eyewear Device for Facial Expression Recognition.
Proceedings of the Augmented Humans International Conference, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection.
IEEE Trans. Vis. Comput. Graph., 2018
Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR.
Frontiers Robotics AI, 2018
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
3D facial geometry analysis and estimation using embedded optical sensors on smart eyewear.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018
Mapping Natural Facial Expressions Using Unsupervised Learning and Optical Sensors on Smart Eyewear.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018
Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
FaceRubbing: Input Technique by Rubbing Face using Optical Sensors on Smart Eyewear for Facial Expression Recognition.
Proceedings of the 9th Augmented Human International Conference, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Occlusion Leak Compensation for Optical See-Through Displays Using a Single-Layer Transmissive Spatial Light Modulator.
IEEE Trans. Vis. Comput. Graph., 2017
Evaluation of Facial Expression Recognition by a Smart Eyewear for Facial Direction Changes, Repeatability, and Positional Drift.
ACM Trans. Interact. Intell. Syst., 2017
Proceedings of the 2017 IEEE Winter Applications of Computer Vision Workshops, 2017
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material.
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface.
Proceedings of the 8th Augmented Human International Conference, 2017
AdaptiVisor: assisting eye adaptation via occlusive optical see-through head-mounted displays.
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Facial Expression Recognition in Daily Life by Embedded Photo Reflective Sensors on Smart Eyewear.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Virtual Slicer: Visualizer for Tomographic Medical Images Corresponding Handheld Device to Patient.
Int. J. Virtual Real., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Registration and projection method of tumor region projection for breast cancer surgery.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the VISAPP 2015, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device.
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Pathfinder vision: tele-operation robot interface for supporting future prediction using stored past images.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Smart Fan: Self-contained Mobile Robot that Performs Human Detection and Tracking using Thermal Camera.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Pathfinder Vision: Tele-operation Robot Interface in Consideration of Geometry for Supporting Future Prediction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014
2013
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Virtual Slicer: Development of Interactive Visualizer for Tomographic Medical Images Based on Position and Orientation of Handheld Device.
Proceedings of the 2013 International Conference on Cyberworlds, 2013
3D Object Surface Tracking Using Partial Shape Templates Trained from a Depth Camera for Spatial Augmented Reality Environments.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013
PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Illumination estimation from shadow and incomplete object shape captured by an RGB-D camera.
Proceedings of the 21st International Conference on Pattern Recognition, 2012
Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal.
Proceedings of the 3rd Augmented Human International Conference, 2012
2011
Detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 2nd Augmented Human International Conference, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
ImpAct: Immersive haptic stylus to enable direct touch and manipulation for surface computing.
Comput. Entertain., 2010
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Human-Computer Interaction. Ambient, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
2006
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
IEEE Computer Graphics and Applications, 2005
Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality Environment.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Augmented coliseum: display-based computing for augmented reality inspiration computing robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the Field and Service Robotics, Results of the 5th International Conference, 2005
Smart Light-Ultra High Speed Projector for Spatial Multiplexing Optical Transmission.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
IEICE Trans. Inf. Syst., 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 2004 IEEE International Conference on Robotics and Biomimetics, 2004
2002
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002