Maki Sugimoto

Orcid: 0000-0002-8383-9228

According to our database1, Maki Sugimoto authored at least 189 papers between 2002 and 2024.

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Bibliography

2024
Message from the ISMAR 2024 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2024

Sensory Attenuation With a Virtual Robotic Arm Controlled Using Facial Movements.
IEEE Trans. Vis. Comput. Graph., July, 2024

Investigating body perception of multiple virtual hands in synchronized and asynchronized conditions.
Frontiers Virtual Real., 2024

Change Detection for Constantly Maintaining Up-to-date Metaverse Maps.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Effects on Size Perception by Changing Dynamic Invisible Body Size.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Teleporting Split Body: Can Portals Extend Self-Location?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Evaluations of Parallel Views for Sequential VR Search Tasks.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Analyzing the Effect of Diverse Gaze and Head Direction on Facial Expression Recognition With Photo-Reflective Sensors Embedded in a Head-Mounted Display.
IEEE Trans. Vis. Comput. Graph., October, 2023

Investigating the perceptual attribution of a virtual robotic limb synchronizing with hand and foot simultaneously.
Frontiers Virtual Real., March, 2023

Importance Rank-Learning of Objects in Urban Scenes for Assisting Visually Impaired People.
IEEE Access, 2023

Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Assessing Individual Decision-Making Skill by Manipulating Predictive and Unpredictive Cues in a Virtual Baseball Batting Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Investigating the Minimal Condition of the Dynamic Invisible Body Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Dynamic Split Body: Changing Body Perception and Self-Location by Manipulating Half-Body Position.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

Investigating Effects of Facial Self-Similarity Levels on the Impression of Virtual Agents in Serious/Non-Serious Contexts.
Proceedings of the Augmented Humans International Conference 2023, 2023

Exploring the Effect of Transfer Learning on Facial Expression Recognition using Photo-Reflective Sensors embedded into a Head-Mounted Display.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effects of the Number of Bodies on Ownership of Multiple Bodies.
Proceedings of the Augmented Humans International Conference 2023, 2023

Facial Expression Recognition by Photo-Reflective Sensors Considering Time Series and Head Posture.
Proceedings of the 28th Asia Pacific Conference on Communications, 2023

2022
Spatiotemporal Video Highlight by Neural Network Considering Gaze and Hands of Surgeon in Egocentric Surgical Videos.
J. Medical Robotics Res., 2022

Smart Surgical Light: Identification of Surgical Field States Using Time of Flight Sensors.
J. Medical Robotics Res., 2022

Split body: Extending self-location by splitting a body left and right.
Frontiers Virtual Real., 2022

Evaluation of Spatial Directional Guidance Using Cheek Haptic Stimulation in a Virtual Environment.
Frontiers Comput. Sci., 2022

MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception.
Frontiers Comput. Sci., 2022

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020).
Comput. Graph., 2022

AnkleSens: Foot Posture Prediction Using Photo Reflective Sensors on Ankle.
IEEE Access, 2022

GAN-based Face Mask Removal using Facial Landmarks and Pixel Errors in Masked Region.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Techniques for using VRChat to Replace On-site Experiments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Embodiment of an Avatar with Unnatural Arm Movements.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Quantitative and Qualitative Analysis on a GAN-Based Face Mask Removal on Masked Images and Videos.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022

An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Mingle with an Amoeba.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Investigating Perception of Multiple Virtual Hands using Startle Response.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Synchronous and Asynchronous Manipulation Switching of Multiple Robotic Embodiment Using EMG and Eye Gaze.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Effects of Body Duplication and Split on Body Schema.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

Consistent Smile Intensity Estimation from Wearable Optical Sensors.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022

2021
Communications in Virtual Environment Improve Interpersonal Impression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger by Visuo-Motor Synchrony.
Frontiers Robotics AI, 2020

Impact of Fake News in VR compared to Fake News on Social Media, a pilot study.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Classification of Spontaneous and Posed Smiles by Photo-reflective Sensors Embedded with Smart Eyewear.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Face Commands - User-Defined Facial Gestures for Smart Glasses.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors.
Proceedings of the Augmented Humans International Conference, 2020

Eye-based Interaction Using Embedded Optical Sensors on an Eyewear Device for Facial Expression Recognition.
Proceedings of the Augmented Humans International Conference, 2020

2019
Virtual Avatar Automatically Enhances Human Perspective Taking.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Remapping a Third Arm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Real Time Remapping of a Third Arm in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection.
IEEE Trans. Vis. Comput. Graph., 2018

Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR.
Frontiers Robotics AI, 2018

Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

3D facial geometry analysis and estimation using embedded optical sensors on smart eyewear.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Development of a Virtual Environment for Motion Analysis of Tennis Service Returns.
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018

Mapping Natural Facial Expressions Using Unsupervised Learning and Optical Sensors on Smart Eyewear.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Intra-/inter-user adaptation framework for wearable gesture sensing device.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

FaceRubbing: Input Technique by Rubbing Face using Optical Sensors on Smart Eyewear for Facial Expression Recognition.
Proceedings of the 9th Augmented Human International Conference, 2018

Object-wise 3D Gaze Mapping in Physical Workspace.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Occlusion Leak Compensation for Optical See-Through Displays Using a Single-Layer Transmissive Spatial Light Modulator.
IEEE Trans. Vis. Comput. Graph., 2017

Evaluation of Facial Expression Recognition by a Smart Eyewear for Facial Direction Changes, Repeatability, and Positional Drift.
ACM Trans. Interact. Intell. Syst., 2017

Measuring Grasp Posture Using an Embedded Camera.
Proceedings of the 2017 IEEE Winter Applications of Computer Vision Workshops, 2017

Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material.
Proceedings of the Tenth International Conference on Tangible, 2017

EarTouch: turning the ear into an input surface.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

RacketAvatar that Expresses Intention of Avatar and User.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

MuscleVR: detecting muscle shape deformation using a full body suit.
Proceedings of the 8th Augmented Human International Conference, 2017

ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface.
Proceedings of the 8th Augmented Human International Conference, 2017

AdaptiVisor: assisting eye adaptation via occlusive optical see-through head-mounted displays.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Demo hour.
Interactions, 2016

Facial Expression Mapping inside Head Mounted Display by Embedded Optical Sensors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Facial Expression Recognition in Daily Life by Embedded Photo Reflective Sensors on Smart Eyewear.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

A Remote Collaboration System with Empathy Glasses.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Empathy Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Is It in Your Eyes? Explorations in Using Gaze Cues for Remote Collaboration.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Virtual Slicer: Visualizer for Tomographic Medical Images Corresponding Handheld Device to Patient.
Int. J. Virtual Real., 2015

MRI overlay system using optical see-through for marking assistance.
Proceedings of the 2015 IEEE Virtual Reality, 2015

3D position measurement of planar photo detector using gradient patterns.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Registration and projection method of tumor region projection for breast cancer surgery.
Proceedings of the 2015 IEEE Virtual Reality, 2015

AR Visualization of Thermal 3D Model by Hand-held Cameras.
Proceedings of the VISAPP 2015, 2015

AffectiveWear: toward recognizing facial expression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Remote Welding Robot Manipulation Using Multi-view Images.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

AffectiveWear: towards recognizing affect in real life.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

VolRec: haptic display of virtual inner volume in consideration of angular moment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device.
Proceedings of the 2014 Virtual Reality International Conference, 2014


An AR edutainment system supporting bone anatomy learning.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Move-it sticky notes providing active physical feedback through motion.
Proceedings of the Eighth International Conference on Tangible, 2014

Pathfinder vision: tele-operation robot interface for supporting future prediction using stored past images.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

RGB-D-T camera system for AR display of temperature change.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Remote Control System for Home Appliances using Spherical Image.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Smart Fan: Self-contained Mobile Robot that Performs Human Detection and Tracking using Thermal Camera.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Pathfinder Vision: Tele-operation Robot Interface in Consideration of Geometry for Supporting Future Prediction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Visualization of Temperature Change Using RGB-D Camera and Thermal Camera.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

2013
A Tracking Method for 2D Canvas in MR-Based Interactive Painting System.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

Demo chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Virtual Slicer: Development of Interactive Visualizer for Tomographic Medical Images Based on Position and Orientation of Handheld Device.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

3D Object Surface Tracking Using Partial Shape Templates Trained from a Depth Camera for Spatial Augmented Reality Environments.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Illumination estimation from shadow and incomplete object shape captured by an RGB-D camera.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal.
Proceedings of the 3rd Augmented Human International Conference, 2012

2011
Detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

ImpAct: haptic stylus for shallow depth surface interaction.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Finding the Right Way for Interrupting People Improving Their Sitting Posture.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Move-it: interactive sticky notes actuated by shape memory alloys.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Earthlings Attack!: a ball game using human body communication.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
Active Tangible Interactions.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

ImpAct: Immersive haptic stylus to enable direct touch and manipulation for surface computing.
Comput. Entertain., 2010

Animated paper: A toolkit for building moving toys.
Comput. Entertain., 2010

ImpAct: enabling direct touch and manipulation for surface computing.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Animated paper: a moving prototyping platform.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Myglobe: a navigation service based on cognitive maps.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Narrative image composition using objective and subjective tagging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Fur interface with bristling effect induced by vibration.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Physical interfaces for tabletop games.
Comput. Entertain., 2009

Graphical instruction for a garment folding robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

<i>MYGLOBE</i>: cognitive map as communication media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Fur display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

An operating method for a bipedal walking robot for entertainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Motion Capture System Using an Optical Resolver.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Urban treasure: new approach for collaborative local recommendation engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Flaneur: digital see-through telescope.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Stop motion goggle.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

IncreTable, bridging the gap between real and virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Mixed reality robotic user interface: virtual kinematics to enhance robot motion.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

IncreTable, a mixed reality tabletop game experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Motion capture system using single-track gray code.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Remote active tangible interactions.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Tiny dancing robots: Display-based computing for multi-robot control systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

BYU-BYU-View: a wind communication interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Display-Based Tracking System: Display-Based Computing for Measurement Systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Support System for Micro Operation using a Haptic Display Device.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2006
A teddy-bear-based robotic user interface.
Comput. Entertain., 2006

Augmented Coliseum: An Augmented Game Environment with Small Vehicles.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Time Follower's Vision: A Teleoperation Interface with Past Images.
IEEE Computer Graphics and Applications, 2005

Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality Environment.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Augmented coliseum: display-based computing for augmented reality inspiration computing robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Shaking the world: galvanic vestibular stimulation as a novel sensation interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Visual perception modulated by galvanic vestibular stimulation.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Synthesized Scene Recollection for Robot Teleoperation.
Proceedings of the Field and Service Robotics, Results of the 5th International Conference, 2005

Smart Light-Ultra High Speed Projector for Spatial Multiplexing Optical Transmission.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

Teddy-bear based robotic user interface for interactive entertainment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Wearable Moment Display Device for Nonverbal Communications.
IEICE Trans. Inf. Syst., 2004

Time follower's vision.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

A Novel Teleoperation Method for a Mobile Robot Using Real Image Data Records.
Proceedings of the 2004 IEEE International Conference on Robotics and Biomimetics, 2004

2002
Wearable Robotics as a Behavioral Interface - The Study of the Parasitic Humanoid.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002


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