Maite Frutos Pascual
Orcid: 0000-0001-5861-1259
According to our database1,
Maite Frutos Pascual
authored at least 32 papers
between 2011 and 2023.
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Bibliography
2023
IEEE Trans. Vis. Comput. Graph., 2023
2022
Proceedings of the International Conference on Multimodal Interaction, 2022
Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
2020
IEEE Computer Graphics and Applications, 2020
Action Modelling for Interaction and Analysis in Smart Sports and Physical Education.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Evaluation of Ultrasound Haptics as a Supplementary Feedback Cue for Grasping in Virtual Environments.
Proceedings of the International Conference on Multimodal Interaction, 2019
2017
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning.
IEEE Trans. Comput. Intell. AI Games, 2017
Composite Realism: Effects of Object Knowledge and Mismatched Feature Type on Observer Gaze and Subjective Quality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Freehand grasping in mixed reality: analysing variation during transition phase of interaction.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017
2016
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
2015
Assessing Visual Attention Using Eye Tracking Sensors in Intelligent Cognitive Therapies Based on Serious Games.
Sensors, 2015
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game.
Proceedings of the Computer Games: AI, 2015
2014
Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results.
Proceedings of the Computer Games: AI, 2014
2012
Improvement in Cognitive Therapies Aimed at the Elderly Using a Mixed-Reality Tool Based on Tangram Game.
Proceedings of the Computer Applications for Graphics, Grid Computing, and Industrial Environment, 2012
Diagnosis of the attention deficit disorder using 'D2' and 'Symbols Search' tests through a game-based tool.
Proceedings of the 17th International Conference on Computer Games, 2012
2011
Language Improvement System Based on Serious Games and Voice Recognition Algorithms for Children and Teenagers with Autism Spectrum and Lack of Language Competences.
Int. J. Intell. Games Simul., 2011
Proceedings of the 16th International Conference on Computer Games, 2011