Maira B. Carvalho

Orcid: 0000-0003-3349-3262

According to our database1, Maira B. Carvalho authored at least 13 papers between 2013 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Explanation Versus Prediction: Statistical Differences in Detecting Fraudulent Events Do Not Necessarily Have Predictive Power.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2017
Grammar-Based and Lexicon-Based Techniques to Extract Personality Traits from Text.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
A case study on Service-Oriented Architecture for Serious Games.
Entertain. Comput., 2015

An activity theory-based model for serious games analysis and conceptual design.
Comput. Educ., 2015

Mapping learning and game mechanics for serious games analysis.
Br. J. Educ. Technol., 2015

Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Towards a Service-Oriented Architecture Framework for Educational Serious Games.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
EAI Endorsed Trans. Serious Games, 2014

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

The Journey: A Service-Based Adaptive Serious Game on Probability.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
Collaborative and cooperative games: Facts and assumptions.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013


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