Maiga Chang

Orcid: 0000-0002-2827-6223

Affiliations:
  • Athabasca University, Canada


According to our database1, Maiga Chang authored at least 108 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
An Entity Extraction and Categorization Technique on Twitter Streams.
Int. J. Inf. Technol. Decis. Mak., May, 2024

A Generative Artificial Intelligence Empowered Chatbot: System Usability and Student Teachers' Experience.
Proceedings of the Generative Intelligence and Intelligent Tutoring Systems, 2024

Generating Learning Sequences Using Contextual Bandit Algorithms.
Proceedings of the Generative Intelligence and Intelligent Tutoring Systems, 2024

2023
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023

Designing situated learning experiences for smart cities: the Inf@nziaDigiTales3.6 experience.
Interact. Learn. Environ., January, 2023

Learning by Building Chatbot: A System Usability Study and Teachers' Views About the Educational Uses of Chatbots.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Preliminary Performance Assessment on Ask4Summary's Reading Methods for Summary Generation.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Preface: ICALT 2023.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

ConvMTL: Multi-task Learning via Self-supervised Learning for Simultaneous Dense Predictions.
Proceedings of the Computer Vision and Image Processing - 8th International Conference, 2023

2022
LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects.
Proceedings of the Intelligent Tutoring Systems - 18th International Conference, 2022

A Learning Analytics Approach to Build Learner Profiles Within the Educational Game OMEGA+.
Proceedings of the Intelligent Tutoring Systems - 18th International Conference, 2022

Improving Student Mental Health Through Health Objectives in a Mobile App.
Proceedings of the ICT for Health, Accessibility and Wellbeing, 2022

2021
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021

Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019.
Comput. Educ. Artif. Intell., 2021

The Cloud-Based Textbook: From Choice to Advantage.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Three Common Group Formations in Online Collaborative Learning.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

Summary Generation Using Natural Language Processing Techniques and Cosine Similarity.
Proceedings of the Intelligent Systems Design and Applications, 2021

Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021

From Motivation Components to Academic Achievement Prediction.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Visualizing Benefits: Evaluating Healthcare Information System Using IS-Impact Model.
IEEE Access, 2020

Building Ontology-Driven Tutoring Models for Intelligent Tutoring Systems Using Data Mining.
IEEE Access, 2020

Unobtrusive monitoring of learners' game interactions to identify their dyslexia level.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Guidelines and Taxonomy for Educational Game and Gamification Design.
J. Educ. Technol. Soc., 2019

OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

WEBLORS - A Personalized Web-Based Recommender System.
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019

Modelling the Learner's Values with Computer-based Educational Game.
Proceedings of the 7th International conference on ICT & Accessibility, 2019

Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

Integrating a Learning Analytics Dashboard in an Online Educational Game.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

Student and Teacher's Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin.
Proceedings of the Learning in a Digital World, 2019

iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
Authentic Edutainment with Advanced Technologies.
J. Educ. Technol. Soc., 2018

Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve Their Performance.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
The effectiveness of using in-game cards as reward.
Res. Pract. Technol. Enhanc. Learn., 2017

Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom?
J. Educ. Technol. Soc., 2017

Inertial Navigation algorithms.
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications Workshops, 2017

The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design, 2017

2016
Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16).
Comput. Graph., 2016

Game Based Learning of Blood Clotting Concepts.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Student Daily Practices Identification Algorithm for Mobile Learning Application.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

2014
Context-Aware Mobile Role Playing Game for Learning - A Case of Canada and Taiwan.
J. Educ. Technol. Soc., 2014

Students' Science Process Skills Diagnosis.
Proceedings of the Emerging Issues in Smart Learning, 2014

2013
A flash-based on-the-job training game.
Int. J. Arts Technol., 2013

Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students.
J. Educ. Technol. Soc., 2013

MAS Controlled NPCs in 3D Virtual Learning Environment.
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013

Next Stop Recommender.
Proceedings of the International Joint Conference on Awareness Science and Technology & Ubi-Media Computing, 2013

Automarking Web Service.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Health Condition Alarm System.
Proceedings of the Brain and Health Informatics - International Conference, 2013

2012
Tele-Physical Examination and Tele-Care Systems for Elderly People.
J. Community Informatics, 2012

Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada.
Int. J. Online Pedagog. Course Des., 2012

Using IMS Learning Design to Author Authentic Learning Examples in Mobile Context.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Clustering Students Based on their Annotations of a Digital Text.
Proceedings of the 2012 IEEE Fourth International Conference on Technology for Education, 2012

A Situated Game for Autistic Children Learning Activities of Daily Living.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

An Innovative Way for Mining Clinical and Administrative Healthcare Data.
Proceedings of the Active Media Technology - 8th International Conference, 2012

2011
Investigating Adolescent Bloggers from the Perspective of Creative Subculture.
Int. J. Online Pedagog. Course Des., 2011

Transition from e-Learning to u-Learning: Innovations and Personalization Issues.
Proceedings of the 2011 IEEE International Conference on Technology for Education, 2011

Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically.
Proceedings of the 2011 IEEE International Conference on Technology for Education, 2011

Architecture and collaborations among agents in mobile educational game.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

A Conceptual Design of Multi-Agent Based Personalized Quiz Game.
Proceedings of the ICALT 2011, 2011

Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning.
Proceedings of the ICALT 2011, 2011

Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance.
Proceedings of the ICALT 2011, 2011

Traces of Writing Competency - Surfing the Classroom, Social, and Virtual Worlds.
Proceedings of the ICALT 2011, 2011

A Flash-Based Game for Employee Doing On-the-Job Training.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-Harbor District of Tainan, Taiwan.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

Automarking: Automatic Assessment of Open Questions.
Proceedings of the ICALT 2010, 2010

Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.
Trans. Edutainment, 2009

National Program for e-Learning in Taiwan.
J. Educ. Technol. Soc., 2009

Recommend Touring Routes to Travelers According to Their Sequential Wandering Behaviours.
Proceedings of the 10th International Symposium on Pervasive Systems, 2009

Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Exploring Children's Perceptions of the Robots.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

E-Learning: The Strategies of Learning Culture and Arts.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Location-Based Adaptive Mobile Learning Research Framework and Topics.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

2008
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment.
Trans. Edutainment, 2008

Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment.
IEEE Trans. Educ., 2008

Designing a decompositional rule extraction algorithm for neural networks with bound decomposition tree.
Neural Comput. Appl., 2008

Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture.
J. Educ. Technol. Soc., 2008

Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

An Infrastructure for Developing Pervasive Learning Environments.
Proceedings of the Sixth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2008), 2008

Individual Differences in Learning with Simulation Tool: A Pilot Study.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Collaborative Creation Of Authentic Examples With Location For U-Learning.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Human-Robot Interaction Research Issues of Educational Robots.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Designing a Decompositional Rule Extraction Algorithm for Neural Networks.
Proceedings of the Advances in Neural Networks - ISNN 2006, Third International Symposium on Neural Networks, Chengdu, China, May 28, 2006

Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2004
Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map.
J. Educ. Technol. Soc., 2004

A hybrid training mechanism for applying neural networks to Web-based applications.
Proceedings of the IEEE International Conference on Systems, 2004

Foundation Analysis of Emotion Model for Designing Learning Companion Agent.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Stimulating Students to Learn with Accuracy Counter Based on Competitive Learning.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Designing a mechanism to assure the reasonableness and fairness of information stored in databases on WWW.
Proceedings of the IEEE International Conference on Systems, 2003

Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Internet Virtual Community - An Implementation of the Instructional Model of the PBIALS Based on the PBL Theory.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
An Approach for Automatic Learning and Inference by Knowledge Map.
Proceedings of the International Conference on Computers in Education, 2002

2001
Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001

2000
Designing a Flow Control Mechanism for Managing Web Resources.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000


  Loading...