Maic Masuch
Orcid: 0000-0002-7965-6269Affiliations:
- Otto von Guericke University of Magdeburg, Germany
According to our database1,
Maic Masuch
authored at least 102 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Frontiers Virtual Real., 2024
Proceedings of Mensch und Computer 2024, 2024
The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Development and Validation of the Collision Anxiety Questionnaire for VR Applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation.
Proc. ACM Hum. Comput. Interact., 2021
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame.
Proceedings of the IEEE Conference on Games, 2020
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech.
Proceedings of the IEEE Conference on Games, 2019
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
Proceedings of the IEEE Conference on Games, 2019
Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
The influence of social entities in virtual reality games on player experience and immersion.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Motivational design cards: a practical approach for game-based motivational design at the workplace.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Formalizing the potential of stereoscopic 3D user experience in interactive entertainment.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015
Anxiety storm: creating a playful prevention program against performance anxiety in primary school.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Helping friends or fighting foes: The influence of collaboration and competition on player experience.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2008
Proceedings of the Sixth International Conference on Creating, 2008
2007
Developing Software for Children: Experiences from Creating a 3D Drawing Application.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007
Proceedings of the Interaction Design and Children, 2007
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the 2006 International Computer Music Conference, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the Fourth International Conference on Creating, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games.
Proceedings of the 3rd Conference on Creating, 2005
2004
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004
Proceedings of the 2004 Conference on Creating, 2004
2002
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002
2001
PhD thesis, 2001
Walk-Through Illustrations.
Comput. Graph. Forum, 2001
The <i>Computer-Visualistik-Raum</i>: veritable and inexpensive presentation of a virtual reconstruction.
Proceedings of the 2001 Conference on Virtual Reality, 2001
Simulation und Computerspiele.
Proceedings of the Simulation und Visualisierung 2001 (SimVis 2001), 2001
2000
Proceedings of the International Conference on Information Visualisation, 2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999
1998
Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998
Proceedings of the International Conference on Information Visualisation, 1998
1997
DALI! - Drawing Animated Lines!.
Proceedings of the Simulation und Animation 1997 (SimVis 1997), 6-7 März 1997, Magdeburg, 1997