Mai Otsuki
Orcid: 0000-0001-8303-465X
According to our database1,
Mai Otsuki
authored at least 51 papers
between 2007 and 2024.
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Bibliography
2024
Acting out in real and virtual environments: comparative analysis for future workstyle design.
Proceedings of the Participatory Design Conference 2024: Exploratory Papers and Workshops, 2024
Exploring relationship between EMG, confusion and smoothness of work progress in assembly tasks.
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the HCI International 2023 Posters, 2023
2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022
2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
2020
Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction.
Multimodal Technol. Interact., 2020
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Augmented Recreational Volleyball Court: Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback.
Proceedings of the 10th Augmented Human International Conference 2019, 2019
2018
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects.
Virtual Real., 2018
Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences.
Proc. ACM Hum. Comput. Interact., 2018
Multimodal Technol. Interact., 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays.
Presence Teleoperators Virtual Environ., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Haptic Interaction, 2016
2015
Please show me inside: improving the depth perception using virtual mask in stereoscopic AR.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
Proc. IEEE, 2014
Development of Wearable Outer-Covering Haptic Display Using Ball Effector for Hand Motion Guidance.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the Ninth International Conference on Signal-Image Technology & Internet-Based Systems, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
2010
MAI painting brush: an interactive device that realizes the feeling of real painting.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2007
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007