Mahmood Hosseini

Orcid: 0000-0001-9448-9246

According to our database1, Mahmood Hosseini authored at least 33 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2021
TranspLanMeta: A Metamodel for TranspLan Modeling Language.
Proceedings of the 9th International Conference on Model-Driven Engineering and Software Development, 2021

2020
Engineering digital motivation in businesses: a modelling and analysis framework.
Requir. Eng., 2020

2019
How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.
J. Organ. End User Comput., 2019

Crowdcloud: a crowdsourced system for cloud infrastructure.
Clust. Comput., 2019

2018
Four reference models for transparency requirements in information systems.
Requir. Eng., 2018

Engineering transparency requirements: A modelling and analysis framework.
Inf. Syst., 2018

A Water Demand Prediction Model for Central Indiana.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
The Crowd in Requirements Engineering: The Landscape and Challenges.
IEEE Softw., 2017

CRAFT: A Crowd-Annotated Feedback Technique.
Proceedings of the IEEE 25th International Requirements Engineering Conference Workshops, 2017

Crowdcloud: Cloud of the Crowd.
Proceedings of the 5th IEEE International Conference on Future Internet of Things and Cloud, 2017

2016
Foundations for Transparency Requirements Engineering.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2016

Engineering software-based motivation: A persona-based approach.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Crowdsourcing transparency requirements through structured feedback and social adaptation.
Proceedings of the Tenth IEEE International Conference on Research Challenges in Information Science, 2016

Exploring and Conceptualising Software-Based Motivation Within Enterprise.
Proceedings of the Practice of Enterprise Modeling, 2016

The role of semiotic engineering in software engineering.
Proceedings of the 5th International Workshop on Theory-Oriented Software Engineering, 2016

A Modelling Language for Transparency Requirements in Business Information Systems.
Proceedings of the Advanced Information Systems Engineering, 2016

A Principle-Based Transparency Framework for Intelligent Environments.
Proceedings of the HCI 2016, 2016

2015
On the Configuration of Crowdsourcing Projects.
Int. J. Inf. Syst. Model. Des., 2015

Crowdsourcing: A taxonomy and systematic mapping study.
Comput. Sci. Rev., 2015

Wisdom of the Crowd within enterprises: Practices and challenges.
Comput. Networks, 2015

Motivation as a Supplementary Requirement.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

Transparency as a Requirement.
Proceedings of the Joint Proceedings of REFSQ-2015 Workshops, 2015

REfine: A gamified platform for participatory requirements engineering.
Proceedings of the 1st IEEE International Workshop on Crowd-Based Requirements Engineering, 2015

Towards engineering transparency as a requirement in socio-technical systems.
Proceedings of the 23rd IEEE International Requirements Engineering Conference, 2015

Configuring crowdsourcing for requirements elicitation.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Recommendations on adapting crowdsourcing to problem types.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

2014
Social computing for software engineering: A mapping study.
Comput. Sci. Rev., 2014

Crowd-centric Requirements Engineering.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Gamification for Volunteer Cloud Computing.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

Towards Crowdsourcing for Requirements Engineering.
Proceedings of the Joint Proceedings of REFSQ-2014 Workshops, 2014

The four pillars of crowdsourcing: A reference model.
Proceedings of the IEEE 8th International Conference on Research Challenges in Information Science, 2014

Towards a Code of Ethics for Gamification at Enterprise.
Proceedings of the Practice of Enterprise Modeling - 7th IFIP WG 8.1 Working Conference, 2014

Crowdsourcing software evaluation.
Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering, 2014


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