Maha Abdallah

Orcid: 0009-0003-8034-4021

Affiliations:
  • LIP6, Paris


According to our database1, Maha Abdallah authored at least 31 papers between 1998 and 2024.

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Bibliography

2024
Web3 Metaverse: State-of-the-Art and Vision.
ACM Trans. Multim. Comput. Commun. Appl., April, 2024

2023
Recent Advances in Immersive Multimedia.
IEEE Multim., 2023

2018
Delay-Sensitive Video Computing in the Cloud: A Survey.
ACM Trans. Multim. Comput. Commun. Appl., 2018

Introduction to the Special Issue on Delay-Sensitive Video Computing in the Cloud.
ACM Trans. Multim. Comput. Commun. Appl., 2018

Table of Contents: Online Supplement Volume 14, Number 3s.
ACM Trans. Multim. Comput. Commun. Appl., 2018

2016
Toward Delay-Efficient Game-Aware Data Centers for Cloud Gaming.
ACM Trans. Multim. Comput. Commun. Appl., 2016

2015
Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization.
IEEE Trans. Circuits Syst. Video Technol., 2015

A survey of peer-to-peer overlay approaches for networked virtual environments.
Peer-to-Peer Netw. Appl., 2015

SDN-based game-aware network management for cloud gaming.
Proceedings of the 2015 International Workshop on Network and Systems Support for Games, 2015

An SDN Controller for Delay and Jitter Reduction in Cloud Gaming.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Incentive-based on-demand video streaming using a dual spatially-organized peer-to-peer network.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

2014
Guest editorial: special issue on network and systems support for games.
Multim. Syst., 2014

2013
A twofold approach to object and avatar data management in P2P-based virtual environments.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Routing over Relaxed Triangulation Structures for P2P-based Virtual Environments.
Proceedings of the 27th International Conference on Advanced Information Networking and Applications Workshops, 2013

2011
A framework for experimenting distributed connectivity strategies in DVEs.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

A flexible connectivity architecture for avatar management in P2P virtual environments.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

SYMA: A Synchronous Multihop Architecture for Wireless Ad Hoc Multiplayer Games.
Proceedings of the 17th IEEE International Conference on Parallel and Distributed Systems, 2011

Finding the best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency.
Proceedings of the 10th IEEE/ACIS International Conference on Computer and Information Science, 2011

2010
TriCast: Triangulation with multicast support for P2P virtual environments.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4.
Signal Process. Image Commun., 2009

Efficient triangulation for P2P networked virtual environments.
Multim. Tools Appl., 2009

VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
A framework for scalable virtual worlds using spatially organized P2P networks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

A Framework for Scalable Virtual Worlds Using Spatially Organized P2P Networks.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

GROUP: Dual-Overlay State Management for P2P NVE.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

Data Management in Voronoi-Based P2P Gaming.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

2005
Scalable Range Query Processing for Large-Scale Distributed Database Applications.
Proceedings of the International Conference on Parallel and Distributed Computing Systems, 2005

2002
Dictatorial Transaction Processing: Atomic Commitment Without Veto Right.
Distributed Parallel Databases, 2002

1998
A Non-Blocking Single-Phase Commit Protocol For Rigorous Participants.
Netw. Inf. Syst. J., 1998

One-Phase Commit: Does it make Sense?
Proceedings of the International Conference on Parallel and Distributed Systems, 1998

A Single-Phase Non-Blocking Atomic Commitment Protocol.
Proceedings of the Database and Expert Systems Applications, 9th International Conference, 1998


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