Magy Seif El-Nasr
Orcid: 0000-0002-7808-1686Affiliations:
- University of California Santa Cruz, CA, USA
According to our database1,
Magy Seif El-Nasr
authored at least 179 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2024
Games Res. Pract., September, 2024
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit.
Proc. ACM Hum. Comput. Interact., 2024
"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends.
Proc. ACM Hum. Comput. Interact., 2024
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Shloka: Developing Climate Change interventions through a lens of Religion and Videogames.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Assessing the Impact of Personality on Affective States from Video Game Communication.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2022
J. Learn. Anal., August, 2022
IEEE Trans. Games, 2022
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation.
ACM Trans. Access. Comput., 2022
"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports.
Proc. ACM Hum. Comput. Interact., 2022
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the HCI in Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization.
Proc. ACM Hum. Comput. Interact., 2021
Investigating behavior change indicators and cognitive measures in persuasive health games.
CoRR, 2021
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games.
CoRR, 2021
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021
Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering.
CoRR, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
2020
MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
2019
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019
Proceedings of the Interactive Storytelling, 2019
Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Expertise and engagement: re-designing citizen science games with players' minds in mind.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Using game design mechanics as metaphors to enhance learning of introductory programming concepts.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Player interaction in narrative games: structure and narrative progression mechanics.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019
2018
Entertain. Comput., 2018
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games.
CoRR, 2018
Proceedings of the Social, Cultural, and Behavioral Modeling, 2018
The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games.
Proceedings of the 12th ACM Conference on Recommender Systems, 2018
Proceedings of the 17th IEEE International Conference on Machine Learning and Applications, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the 26th International Conference on World Wide Web, 2017
Proceedings of the Interactive Storytelling, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the 4th Workshop on Emotions and Personality in Personalized Systems co-located with ACM Conference on Recommender Systems (RecSys 2016), 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Data-Driven Retrospective Interviewing (DDRI): A proposed methodology for formative evaluation of pervasive games.
Entertain. Comput., 2015
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
Investigating behavior change indicators and cognitive measures in persuasive health games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Eye Tracking and Visualization, 2015
2014
Comput. Entertain., 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Entertain. Comput., 2013
IEEE Computer Graphics and Applications, 2013
IEEE Computer Graphics and Applications, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Tool-supported iterative learning of component-based software architecture for games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Comput. Entertain., 2012
Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Assistive design and production in computer games: Parametric systems, data mining, visual analytics.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes.
IEEE Trans. Comput. Intell. AI Games, 2009
Int. J. Cogn. Informatics Nat. Intell., 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
2008
Inf. Sci., 2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Looking at the Interactive Narrative Experience through the Eyes of the Participants.
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Interactive Storytelling, 2008
2007
Proceedings of the Computational Intelligence for Agent-based Systems, 2007
2006
Proceedings of the IEEE International Conference on Fuzzy Systems, 2006
Proceedings of the Eye Tracking Research & Application Symposium, 2006
Proceedings of the Conference on Designing Interactive Systems, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Intelligent Lighting for Game Environments.
J. Game Dev., 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Int. J. Intell. Games Simul., 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003
2000
1999
Proceedings of the Third Annual Conference on Autonomous Agents, 1999
1998
Incorporating Personality into a Multi-Agent Intelligent System for Training Teachers.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998