Magnus Strengert

According to our database1, Magnus Strengert authored at least 20 papers between 2003 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Parallel visualization and compute environments for graphics clusters.
PhD thesis, 2010

2009
A Compute Unified System Architecture for Graphics Clusters Incorporating Data Locality.
IEEE Trans. Vis. Comput. Graph., 2009

Concurrent CT Reconstruction and Visual Analysis Using Hybrid Multi-resolution Raycasting in a Cluster Environment.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
GPU-Based Streamlines for Surface-Guided 3D Flow Visualization.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

CUDASA: Compute Unified Device and Systems Architecture.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

2007
Adaptive load balancing for raycasting of non-uniformly bricked volumes.
Parallel Comput., 2007

Depth-of-Field Rendering by Pyramidal Image Processing.
Comput. Graph. Forum, 2007

GPU-Based Edge-Directed Image Interpolation.
Proceedings of the Image Analysis, 15th Scandinavian Conference, 2007

Pyramid filters based on bilinear interpolation.
Proceedings of the GRAPP 2007, 2007

Scalable Sort-First Parallel Direct Volume Rendering with Dynamic Load Balancing.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

A hardware-aware debugger for the OpenGL shading language.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

Adaptive sampling in three dimensions for volume rendering on GPUs.
Proceedings of the APVIS 2007, 2007

2006
Spectral volume rendering using GPU-based raycasting.
Vis. Comput., 2006

Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Large volume visualization of compressed time-dependent datasets on GPU clusters.
Parallel Comput., 2005

Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware.
Proceedings of the 16th IEEE Visualization Conference, 2005

A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.
Proceedings of the 4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2005

2004
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters.
Proceedings of the 5th Eurographics/ACM SIGGRAPH Symposium on Parallel Graphics and Visualization, 2004

2003
Interactive volume rendering of multimodality 4D cardiac data with the use of consumer graphics hardware.
Proceedings of the Medical Imaging 2003: Visualization, 2003


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