Magnus Moar
According to our database1,
Magnus Moar
authored at least 14 papers
between 2001 and 2017.
Collaborative distances:
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Bibliography
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2014
Spontaneous Interventions for Health: How Digital Games May Supplement Urban Design Projects.
Proceedings of the Technologies of Inclusive Well-Being, 2014
Proceedings of the Handbook of Human Centric Visualization., 2014
2012
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children?
Comput. Educ., 2012
Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Comput. Educ., 2012
2011
On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011
2008
Proceedings of the Interactive Storytelling, 2008
2006
2005
Proceedings of the 13th ACM International Conference on Multimedia, 2005
Proceedings of the 5th Conference on Creativity & Cognition, 2005
2003
The VERTEX project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom.
Comput. Graph., 2003
2002
The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Children's Creation of Shared 3D Worlds.
Proceedings of the Digital Content Creation, 2001