Magnus Moar

According to our database1, Magnus Moar authored at least 14 papers between 2001 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2017
Local Multiplayer Immersion Affected by 3D Stereoscopy.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2014
Spontaneous Interventions for Health: How Digital Games May Supplement Urban Design Projects.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Human-Centric Chronographics: Making Historical Time Memorable.
Proceedings of the Handbook of Human Centric Visualization., 2014

2012
The Space of Digital Health Games.
Int. J. Comput. Sci. Sport, 2012

Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children?
Comput. Educ., 2012

Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Comput. Educ., 2012

2011
On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

2008
Locating Drama: A Demonstration of Location-Aware Audio Drama.
Proceedings of the Interactive Storytelling, 2008

2006
<i>'Ere Be Dragons</i>: heartfelt gaming.
Digit. Creativity, 2006

2005
'Ere be dragons: an interactive artwork.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

The amateur creator.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2003
The VERTEX project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom.
Comput. Graph., 2003

2002
The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Children's Creation of Shared 3D Worlds.
Proceedings of the Digital Content Creation, 2001


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