Magnus H. Kaspersen

Orcid: 0000-0003-2389-4011

Affiliations:
  • Aarhus University, Denmark


According to our database1, Magnus H. Kaspersen authored at least 13 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2022
Computational empowerment in practice: Scaffolding teenagers' learning about emerging technologies and their ethical and societal impact.
Int. J. Child Comput. Interact., 2022

High school students exploring machine learning and its societal implications: Opportunities and challenges.
Int. J. Child Comput. Interact., 2022

Opportunities and Challenges of Teaching Machine Learning as a Design Material with the micro: bit.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The Best of Both Worlds: Designing a Tiered Hybrid Interface for Teaching Machine Learning in K-9 Education.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

From Demo to Design in Teaching Machine Learning.
Proceedings of the FAccT '22: 2022 ACM Conference on Fairness, Accountability, and Transparency, Seoul, Republic of Korea, June 21, 2022

Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils' Relationship to Data.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Towards a model of progression in computational empowerment in education.
Int. J. Child Comput. Interact., 2021

The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

VotestratesML: A High School Learning Tool for Exploring Machine Learning and its Societal Implications.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

2020
Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Lifting Kirigami Actuators Up Where They Belong: Possibilities for SCI.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019


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