Magnus Bång
Orcid: 0000-0003-3606-8579
According to our database1,
Magnus Bång
authored at least 31 papers
between 1997 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2025
IEEE Softw., 2025
2024
Modelling operator control work across traffic management domains: implications for interaction design.
Cogn. Technol. Work., June, 2024
Proceedings of the 29th IEEE International Conference on Emerging Technologies and Factory Automation, 2024
2023
Design of an Ecological Visual Analytics Interface for Operators of Time-Constant Processes.
Proceedings of the 2023 IEEE Visualization and Visual Analytics (VIS), 2023
XAIProcessLens: A Counterfactual-Based Dashboard for Explainable AI in Process Industries.
Proceedings of the HHAI 2023: Augmenting Human Intellect, 2023
2021
Proceedings of the 9th International Winter Conference on Brain-Computer Interface, 2021
2016
Proceedings of the Information Technology in Disaster Risk Reduction, 2016
2015
The Nurse Watch: Design and Evaluation of a Smart Watch Application with Vital Sign Monitoring and Checklist Reminders.
Proceedings of the AMIA 2015, 2015
2014
Proceedings of the AMIA 2014, 2014
2012
Exploring place and direction: mobile augmented reality in the Astrid Lindgren landscape.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
2010
Proceedings of the Conference on Designing Interactive Systems, 2010
2009
Comput. Entertain., 2009
Persuasive design of a mobile energy conservation game with direct feedback and social cues.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Power explorer: a casual game style for encouraging long term behavior change among teenagers.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Information infrastructure for inter-organizational mental health services: An actor network theory analysis of psychiatric rehabilitation.
J. Biomed. Informatics, 2007
Ubiquitous computing to support co-located clinical teams: Using the semiotics of physical objects in system design.
Int. J. Medical Informatics, 2007
Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games.
Proceedings of the Persuasive Technology, 2007
Proceedings of the MEDINFO 2007 - Proceedings of the 12th World Congress on Health (Medical) Informatics, 2007
2006
Univers. Access Inf. Soc., 2006
Proceedings of the Persuasive Technology, 2006
The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption.
Proceedings of the Persuasive Technology, 2006
2005
Int. J. Medical Informatics, 2005
2004
Design Requirements for Ubiquitous Computing Environments for Healthcare Professionals.
Proceedings of the MEDINFO 2004, 2004
2003
NOSTOS: A Paper-Based Ubiquitous Computing Healthcare Environment to Support Data Capture and Collaboration.
Proceedings of the AMIA 2003, 2003
2001
Groupware for Case Management and Inter-Organizational Collaboration: The Virtual Rehabilitation Team.
Proceedings of the MEDINFO 2001, 2001
1999
Proceedings of the AMIA 1999, 1999
1998
Proceedings of the MEDINFO '98, 1998
1997
Proceedings of the AMIA 1997, 1997