Magdalena Igras-Cybulska
Orcid: 0000-0001-5621-7901Affiliations:
- AGH University of Science and Technology, Kraków, Poland
According to our database1,
Magdalena Igras-Cybulska
authored at least 33 papers
between 2013 and 2024.
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Bibliography
2024
How Behavioral, Photographic, and Interactional Realism Influence the Sense of Co-Presence in VR. An Investigation with Psychophysiological Measurement.
Int. J. Hum. Comput. Interact., December, 2024
Automated Classification of Virtual Reality User Motions Using a Motion Atlas and Machine Learning Approach.
IEEE Access, 2024
Exploring User Preferences of VR Relaxation Experiences: A Comparative Mixed-Methods Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Orienting response is modulated by the human-likeness and realism of the virtual proposer. Exploratory study with physiological measurement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-Progress.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
EthnoVR 3.0: Fostering Ethnocultural Empathy and Mitigating Ethnocentrism through Immersive Virtual Environments and Virtual Reality Perspective Taking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska.
Proceedings of the 1st International Workshop on Designing and Building Hybrid Human-AI Systems co-located with 17th International Conference on Advanced Visual Interfaces (AVI 2024), 2024
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024), 2024
A Novel Approach to Enhance VR User Awareness of Nearby Non-Virtual Hazards through Adaptive Visual Alerts.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Assessing AR Visualizations during Non-Complex Assembly: Reporting Preliminary Results from a Crowdsourcing Rework Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual Reality.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 6th International Conference on Information and Computer Technologies, 2023
2022
"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagement.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
NUX IVE - a research tool for comparing voice user interface and graphical user interface in VR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Microtransactions in VR. A qualitative comparison between voice user interface and graphical user interface.
Proceedings of the 15th International Conference on Human System Interaction, 2022
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2016
Structure of pauses in speech in the context of speaker verification and classification of speech type.
EURASIP J. Audio Speech Music. Process., 2016
2015
Proceedings of the 16th Annual Conference of the International Speech Communication Association, 2015
2014
Proceedings of the 7th International Conference on Human System Interactions, 2014
2013
Proceedings of the SIGMAP and WINSYS 2013, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013