Magdalena Igras-Cybulska

Orcid: 0000-0001-5621-7901

Affiliations:
  • AGH University of Science and Technology, Kraków, Poland


According to our database1, Magdalena Igras-Cybulska authored at least 30 papers between 2013 and 2024.

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Bibliography

2024
Automated Classification of Virtual Reality User Motions Using a Motion Atlas and Machine Learning Approach.
IEEE Access, 2024

Exploring User Preferences of VR Relaxation Experiences: A Comparative Mixed-Methods Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Orienting response is modulated by the human-likeness and realism of the virtual proposer. Exploratory study with physiological measurement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-Progress.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

EthnoVR 3.0: Fostering Ethnocultural Empathy and Mitigating Ethnocentrism through Immersive Virtual Environments and Virtual Reality Perspective Taking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Free-viewing VR Presentation Tool.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

MUN: an AI-powered multiplayer networking solution for VR games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Supporting Unity Developers with an AI-Powered Asset: Insights from an Exploratory User Study on Multiplayer Game Development Magdalena Igras-Cybulska.
Proceedings of the 1st International Workshop on Designing and Building Hybrid Human-AI Systems co-located with 17th International Conference on Advanced Visual Interfaces (AVI 2024), 2024

Virtual Reality in Music Education: A Qualitative User Study of HarmosphereVR.
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024), 2024

Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual Reality.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Monitoring of Parkinson's Disease Progression based on Speech Signal.
Proceedings of the 6th International Conference on Information and Computer Technologies, 2023

2022
"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagement.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

NUX IVE - a research tool for comparing voice user interface and graphical user interface in VR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

NUX Characters - interaction with voice assistants in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Modeling and optimizing the voice assistant behavior in Virtual Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Microtransactions in VR. A qualitative comparison between voice user interface and graphical user interface.
Proceedings of the 15th International Conference on Human System Interaction, 2022

2021
Psychophysiology, eye-tracking and VR: exemplary study design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
glossoVR - voice emission and public speech training system.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2016
Structure of pauses in speech in the context of speaker verification and classification of speech type.
EURASIP J. Audio Speech Music. Process., 2016

2015
System supporting speaker identification in emergency call center.
Proceedings of the 16th Annual Conference of the International Speech Communication Association, 2015

2014
Combination of Fourier and wavelet transformations for detection of speech emotions.
Proceedings of the 7th International Conference on Human System Interactions, 2014

2013
Length of Phonemes in a Context of their Positions in Polish Sentences.
Proceedings of the SIGMAP and WINSYS 2013, 2013

Wavelet method for breath detection in audio signals.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013


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