Mads Haahr
Orcid: 0000-0002-9273-6458
According to our database1,
Mads Haahr
authored at least 62 papers
between 1999 and 2025.
Collaborative distances:
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Bibliography
2025
Alice Dalí augmented reality: Evaluating a cultural outdoors game for intergenerational play.
Entertain. Comput., 2025
2024
The Gallery Game: Locative Augmented Reality for Cultural Engagement Using Multisensory Design.
Proceedings of the Interactive Storytelling, 2024
DreaMR: The Effects of Multisensory Design on Cross-Modal Perception Across Genres with Mixed Reality Concert.
Proceedings of the Interactive Storytelling, 2024
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Interactive Storytelling, 2023
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions.
Proceedings of the Interactive Storytelling, 2023
Proceedings of the Interactive Storytelling, 2023
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games.
Proceedings of the Interactive Storytelling, 2023
What Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective.
Proceedings of the Interactive Storytelling, 2023
2022
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles.
Entertain. Comput., 2022
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the Interactive Storytelling, 2022
2021
Proceedings of the Interactive Storytelling, 2021
2020
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review.
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the First International Computer Programming Education Conference, 2020
The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works.
Proceedings of the Interactive Storytelling, 2020
Proceedings of the Interactive Storytelling, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Proceedings of the Interactive Storytelling, 2019
2018
Proceedings of the Interactive Storytelling, 2018
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror.
Proceedings of the Interactive Storytelling, 2018
2017
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
2015
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.
Proceedings of the Serious Games - First Joint International Conference, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
2013
Trans. Edutainment, 2013
Int. J. Arts Technol., 2013
Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
2012
Editorial for special issue on social-based routing in mobile and delay-tolerant networks.
Ad Hoc Networks, 2012
Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
2011
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011.
Proceedings of the Interactive Storytelling, 2011
2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010
Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010.
Proceedings of the Interactive Storytelling, 2010
Design, implementation and evaluation of audio for a location aware augmented reality game.
Proceedings of the Fun and Games, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
IEEE Trans. Mob. Comput., 2009
Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications.
Proceedings of the Seventh Annual IEEE International Conference on Pervasive Computing and Communications, 2009
Proceedings of the 17th International Conference on Multimedia 2009, 2009
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009.
Proceedings of the Interactive Storytelling, 2009
2007
Proceedings of the 8th ACM Interational Symposium on Mobile Ad Hoc Networking and Computing, 2007
Proceedings of IEEE International Conference on Communications, 2007
2006
Proceedings of the Handbook of Mobile Middleware., 2006
Proceedings of the First International Conference on COMmunication System softWAre and MiddlewaRE (COMSWARE 2006), 2006
2005
Proceedings of the 2005 International Conference on a World of Wireless, 2005
2004
2003
PhD thesis, 2003
2002
A Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment.
Proceedings of the On the Move to Meaningful Internet Systems, 2002 - DOA/CoopIS/ODBASE 2002 Confederated International Conferences DOA, CoopIS and ODBASE 2002 Irvine, California, USA, October 30, 2002
2000
Proceedings of the International Symposium on Software Engineering for Parallel and Distributed Systems, 2000
1999
Proceedings of the MOBICOM '99, 1999
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999
Interfacing Real and Virtual Environments.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999