Maciej Swiechowski
Orcid: 0000-0002-8941-3199
According to our database1,
Maciej Swiechowski
authored at least 29 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
2024
Proceedings of the IEEE Congress on Evolutionary Computation, 2024
2023
Artif. Intell. Rev., March, 2023
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023
2022
Learning multimodal entity representations and their ensembles, with applications in a data-driven advisory framework for video game players.
Inf. Sci., 2022
CoRR, 2022
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems, 2022
2021
Combining Utility AI and MCTS Towards Creating Intelligent Agents in Video Games, with the Use Case of Tactical Troops: Anthracite Shift.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
A Practical Solution to Handling Randomness and Imperfect Information in Monte Carlo Tree Search.
Proceedings of the 16th Conference on Computer Science and Intelligence Systems, 2021
Proceedings of the 2021 IEEE International Conference on Big Data (Big Data), 2021
2020
Proceedings of the 2020 Federated Conference on Computer Science and Information Systems, 2020
Proceedings of the 2020 Federated Conference on Computer Science and Information Systems, 2020
2018
Proceedings of the 2018 IEEE/WIC/ACM International Conference on Web Intelligence, 2018
Proceedings of the 2018 IEEE International Conference on Data Mining Workshops, 2018
Toward an Intelligent HS Deck Advisor: Lessons Learned from AAIA'18 Data Mining Competition.
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Proceedings of the Artificial Intelligence and Soft Computing, 2017
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017
2016
A Hybrid Approach to Parallelization of Monte Carlo Tree Search in General Game Playing.
Proceedings of the Challenging Problems and Solutions in Intelligent Systems, 2016
IEEE Trans. Comput. Intell. AI Games, 2016
J. Log. Comput., 2016
A novel game playing based approach to the modeling and support of consensus reaching in a group of agents.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the Intelligent Systems'2014, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2012
Proceedings of the SOFSEM 2012: Theory and Practice of Computer Science, 2012
2010
Proceedings of the Computer Vision and Graphics - International Conference, 2010