Maarten H. Lamers

Orcid: 0000-0003-2672-5475

According to our database1, Maarten H. Lamers authored at least 25 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Exploring AI and Islam in Indonesian Education: An Anthropological Inquiry.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2023

Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

2022
Microbial Content Generation for Natural Terrains in Computer Games.
Frontiers Comput. Sci., 2022

Fewer Faces Displayed Simultaneously, Less Videoconference Fatigue in Distance Learning? An Experimental Study.
Proceedings of the 43rd International Conference on Information Systems, 2022

2021
Trust Me on This One: Conforming to Conversational Assistants.
Minds Mach., 2021

Changing Between Virtual Reality and Real-World Adversely Affects Memory Recall Accuracy.
Frontiers Virtual Real., 2021

2020
Being Creative: A Cross-Domain Mapping Network.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

2018
Mapping the field of organism-involved computer games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Context-Dependent Memory in Real and Virtual Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
Player Expectations of Animal Incorporated Computer Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2017

Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test.
Proceedings of the Computational Intelligence in Music, Sound, Art and Design, 2017

2015
Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Biological Content Generation: Evolving Game Terrains Through Living Organisms.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015

2013
Abstract Expressions of Affect.
Int. J. Synth. Emot., 2013

Track E: Hybrid biological-digital systems.
Proceedings of the 7th IEEE International Conference on Digital Ecosystems and Technologies, 2013

Finding News in a Haystack - Event Based News Clustering with Social Media Based Ranking.
Proceedings of the 2013 International Conference on Cloud and Green Computing, Karlsruhe, Germany, September 30, 2013

Tinkering in Scientific Education.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Normative Social Influence in Persuasive Technology: Intensity versus Effectiveness.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

Why Simulate? Hybrid Biological-Digital Games.
Proceedings of the Applications of Evolutionary Computation, 2012

2011
Understanding the Artificial.
Int. J. Soc. Robotics, 2011

2009
Landmarks and Time-Pressure in Virtual Navigation: Towards Designing Gender-Neutral Virtual Environments.
Proceedings of the Facets of Virtual Environments - First International Conference, 2009

2006
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.
Proceedings of the Entertainment Computing, 2006

2004
Electronic Augmentation of Traditional Board Games.
Proceedings of the Entertainment Computing, 2004

1997
Combined Neural Network Models for Epidemiological Data: Modelling Heterogeneity and Reduction of Input Correlations.
Proceedings of the International Conference on Artificial Neural Nets and Genetic Algorithms, 1997


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