M. Carmen Juan
Orcid: 0000-0002-8764-1470Affiliations:
- Polytechnic University of Valencia, Spain
According to our database1,
M. Carmen Juan
authored at least 82 papers
between 1996 and 2024.
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Bibliography
2024
Virtual Real., March, 2024
A Deep Learning Model for Markerless Pose Estimation Based on Keypoint Augmentation: What Factors Influence Errors in Biomechanical Applications?
Sensors, March, 2024
Augmented Reality to Assess Short-Term Spatial Memory: A Comparative Study of Olfactory, Visual, and Tactile Stimuli.
IEEE Access, 2024
2023
Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction.
Virtual Real., June, 2023
Behav. Inf. Technol., April, 2023
IEEE Multim., 2023
2022
A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli.
J. Multimodal User Interfaces, 2022
2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
2020
Multim. Tools Appl., 2020
2019
An Augmented Reality App to Learn to Interpret the Nutritional Information on Labels of Real Packaged Foods.
Frontiers Comput. Sci., 2019
IEEE Access, 2019
An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
2018
Users' Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study.
Comput., 2018
2017
Interact. Learn. Environ., 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Auditory and Spatial Assessment in Inattentive Children Using Smart Devices and Gesture Interaction.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2015
J. Comput. Assist. Learn., 2015
The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods.
Comput. Educ., 2015
Proceedings of the GRAPP 2015, 2015
Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015
2014
Sci. Comput. Program., 2014
J. Ambient Intell. Smart Environ., 2014
A comparative study using an autostereoscopic display with augmented and virtual reality.
Behav. Inf. Technol., 2014
2013
Comput. Educ., 2013
Evaluation of learning outcomes using an educational iPhone game vs. traditional game.
Comput. Educ., 2013
Tactile and Tangible Interfaces in Handheld AR for Children.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Comparing Touch and Tilt Interaction using an iPhone Game for Children.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
2012
Stereoscopic Vision in Desktop Augmented Reality - User Performance in the Presence of Conflicting Depth Cues.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Proceedings of the XXII Spanish Computer Graphics Conference, 2012
Proceedings of the XXII Spanish Computer Graphics Conference, 2012
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
2011
A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals.
Int. J. Hum. Comput. Stud., 2011
An Augmented Reality System for the Treatment of Phobia to Small Animals Viewed Via an Optical See-Through HMD: Comparison With a Similar System Viewed Via a Video See-Through HMD.
Int. J. Hum. Comput. Interact., 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the Handbook of Augmented Reality, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2010
Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety.
Comput. Graph., 2010
Contact model, fit process and, foot animation for the virtual simulator of the footwear comfort.
Comput. Aided Des., 2010
Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment.
Proceedings of the ICALT 2010, 2010
2009
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE.
Presence Teleoperators Virtual Environ., 2009
Proceedings of the Computational Science, 2009
Proceedings of the XIX Spanish Computer Graphics Conference, 2009
Proceedings of the XIX Spanish Computer Graphics Conference, 2009
2008
Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's.
Comput. Medical Imaging Graph., 2008
Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Edutainment games included as activities in the Summer School of the Technical University of Valencia.
Proceedings of the GAMEON'2008, 2008
Use of LoD Techniques in Luminance Changes on Video Games.
Proceedings of the GAMEON'2008, 2008
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008
Tres Sistemas de Realidad Aumentada para el Tratamiento de la Fobia a los Animales Pequeños.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008
2007
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.
Proceedings of the Virtual Reality, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography.
Presence Teleoperators Virtual Environ., 2006
2005
Comput. Methods Programs Biomed., 2005
IEEE Computer Graphics and Applications, 2005
ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object.
Comput. Graph., 2005
Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2005
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.
Proceedings of the Smart Graphics, 5th International Symposium, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Pattern Recognit., 2004
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003
Matching system of the Schaltenbrand's brain atlas.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003
2001
Development and Validation of a New Method for the Adjustment of Human Brain Atlases.
Computación y Sistemas, 2001
Computación y Sistemas, 2001
A new approach for the real-time simulation of tissue deformations in surgery simulation.
Comput. Methods Programs Biomed., 2001
Digital microscope with augmented reality for neurosurgery.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001
3D surgery trainer with force feedback in minimally invasive surgery.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001
2000
1999
Outlining of the prostate using snakes with shape restrictions based on the wavelet transform.
Pattern Recognit., 1999
Proceedings of the Medical Imaging 1999: Image Processing, 1999
1997
Advanced system for 3D dental anatomy reconstruction and 3D tooth movement simulation during orthodontic treatment.
Proceedings of the Medical Imaging 1997: Image Display, 1997
1996
An Artificial Intelligence Approach for Automatic Interpretation of Maxillofacial CT Images.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996