M. Brandon Haworth
Orcid: 0000-0001-8134-0047
According to our database1,
M. Brandon Haworth
authored at least 36 papers
between 2012 and 2024.
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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Bibliography
2024
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior.
Comput. Animat. Virtual Worlds, 2024
Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, 2024
2023
IEEE Trans. Vis. Comput. Graph., April, 2023
2022
Comput. Graph. Forum, December, 2022
Comput. Graph., 2022
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022
2021
Proceedings of the Resilience in the Digital Age, 2021
IEEE Trans. Vis. Comput. Graph., 2021
Comput. Animat. Virtual Worlds, 2021
IEEE Computer Graphics and Applications, 2021
Proceedings of the MIG '21: Motion, 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Proceedings of the MIG '20: Motion, 2020
Proceedings of the MIG '20: Motion, 2020
2019
Coupling agent motivations and spatial behaviors for authoring multiagent narratives.
Comput. Animat. Virtual Worlds, 2019
Electromagnetic articulography (EMA) for real-time feedback application: computational techniques.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019
Proceedings of the Motion, Interaction and Games, 2019
Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis.
Proceedings of the Computer-Aided Architectural Design. "Hello, Culture", 2019
2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
2017
Comput. Animat. Virtual Worlds, 2017
Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
2016
The Use of Working Prototypes for Participatory Design with People with Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012