Lung-Pin Chen

According to our database1, Lung-Pin Chen authored at least 29 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A Job Scheduling Method for Ensuring Long-Term Workload Fairness in Cloud Platforms.
Proceedings of the Advances on Broad-Band Wireless Computing, Communication and Applications, 2024

2023
Enhancing Resource Allocation for Cloud Computation Platform with Priority Based Scheduling.
Proceedings of the Advances on Broad-Band and Wireless Computing, Communication and Applications, 2023

2022
Optimistic Temporal Difference Learning for 2048.
IEEE Trans. Games, 2022

Adaptive resource management for spot workers in cloud computing environment.
Int. J. Web Grid Serv., 2022

An Efficient Disaster Recovery Mechanism for Multi-region Apache Kafka Clusters.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing - Proceedings of the 16th International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing (IMIS 2022), June 29, 2022

Efficient Weighted and Balanced Resource Allocation for High-Performance Render Farms.
Proceedings of the Advances on Broad-Band Wireless Computing, Communication and Applications, 2022

2021
Efficient Adaptive Resource Management for Spot Workers in Cloud Computing Environment.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing, 2021

2019
Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

2018
Exploring effects of fully probing sequence on solving nonogram puzzles.
J. Int. Comput. Games Assoc., 2018

Solving Nonogram puzzles by using group-based fully probing.
J. Int. Comput. Games Assoc., 2018

2017
A Fault-Tolerant ONVIF Standard Extension for Cloud-Based Surveillance Systems.
Proceedings of the 2017 IEEE 7th International Symposium on Cloud and Service Computing, 2017

2015
Software Development Framework for Job-Level Algorithms.
J. Int. Comput. Games Assoc., 2015

Enhancing parallel game-tree searches by using idle resources of a high performance render farm.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2015

Efficient Deployment of Content Applications in a Cloud Environment.
Proceedings of the 39th Annual Computer Software and Applications Conference, 2015

On Increasing Resource Utilization of a High-Performance Computing System.
Proceedings of the Cloud Computing - 6th International Conference, 2015

2014
Nonogram Tournament in Olympiad Yokohama 2013.
J. Int. Comput. Games Assoc., 2014

A scalable blackbox-oriented e-learning system based on desktop grid over private cloud.
Future Gener. Comput. Syst., 2014

A Design for Multi-Pricing High-Performance Computing System.
Proceedings of the Intelligent Systems and Applications, 2014

An Automated Wrapper Generator for Semi-Structured Web Contents.
Proceedings of the Intelligent Systems and Applications, 2014

Minimum Cost Content Object Reconstruction in Multi-tier Servers.
Proceedings of the Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2014

2013
An Efficient Approach to Solving Nonograms.
IEEE Trans. Comput. Intell. AI Games, 2013

TCGA 2013 Computer Game Tournaments.
J. Int. Comput. Games Assoc., 2013

On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2013

2011
Efficient online algorithm for identifying useless states in distributed systems.
Distributed Comput., 2011

2010
Incremental Digital Content Object Delivering in Distributed Systems.
IEICE Trans. Inf. Syst., 2010

2009
Identifying Useless States in Non-FIFO Distributed Computations by Using Pseudo Timestamps.
Proceedings of the 10th International Symposium on Pervasive Systems, 2009

A Volunteer-Computing-Based Grid Environment for Connect6 Applications.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

2006
An Analysis Model of Activity Diagram in UML 2.0.
Proceedings of the Eighteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2006), 2006


  Loading...