Luke Hespanhol
Orcid: 0000-0003-0839-481X
According to our database1,
Luke Hespanhol
authored at least 51 papers
between 2011 and 2024.
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Bibliography
2024
The Urban Future is Now: Uniting Powers for Inclusive and Sustainable Design of Smart Cities.
Proceedings of the Mensch und Computer 2024, 2024
2023
Augmented Placemaking: Urban Technologies, Interaction Design and Public Spaces in a Post-Pandemic World.
Interact. Comput., September, 2023
Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.
Multimodal Technol. Interact., February, 2023
My Eyes Speak: Improving Perceived Sociability of Autonomous Vehicles in Shared Spaces Through Emotional Robotic Eyes.
Proc. ACM Hum. Comput. Interact., 2023
Human-computer intra-action: a relational approach to digital media and technologies.
Frontiers Comput. Sci., 2023
Designing Media Architecture for Digital Placemaking on Campus: Motivation, Implementation and Preliminary Insights.
Proceedings of the 6th Media Architecture Biennale Conference, 2023
Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage.
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023
2022
Self-moving robots and pulverised urban displays: status quo, taxonomy, and challenges in emerging pervasive display research.
Pers. Ubiquitous Comput., 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
2021
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation.
ACM Trans. Comput. Hum. Interact., 2021
How Can Autonomous Vehicles Convey Emotions to Pedestrians? A Review of Emotionally Expressive Non-Humanoid Robots.
Multimodal Technol. Interact., 2021
IxD&A, 2021
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking.
Frontiers Comput. Sci., 2021
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Playing with the Spirit of a Place: Designing Urban Interactions with Hybrid-Resolution Media Facades.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic Artefacts.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Emotional expressions of non-humanoid urban robots: the role of contextual aspects on interpretations.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020
Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Self-moving robots and pulverized urban displays: newcomers in the pervasive display taxonomy.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
2018
J. Community Informatics, 2018
Proceedings of the 4th Media Architecture Biennale Conference, 2018
2017
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Digital outreach: designing technologies for diversity, participation and social inclusion.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
More than Smart, Beyond Resilient: Networking Communities for Antifragile Cities: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017
2016
Interacting with laughter: a case study on audio-based interactivity of public projections.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 3rd Media Architecture Biennale Conference, 2016
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Empowering Citizens and their Input on Civic Issues through Urban Media.
Proceedings of the Hybrid City 2015: Data to the People, 2015
Proceedings of the 7th International Conference on Communities and Technologies, 2015
2014
Understanding the effects of contextual constraints on performative behaviour in interactive media installations.
Pers. Ubiquitous Comput., 2014
Proceedings of The International Symposium on Pervasive Displays, 2014
Using embodied audio-visual interaction to promote social encounters around large media façades.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
2012
Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012
Proceedings of the Media Architecture Biennale Conference: Participation, 2012
2011
Elastic experiences: designing adaptive interaction for individuals and crowds in the public space.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011