Luiz Ricardo Nakamura
According to our database1,
Luiz Ricardo Nakamura
authored at least 25 papers
between 2006 and 2020.
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Bibliography
2020
Linear mixed-effects models for the analysis of high-density electromyography with application to diabetic peripheral neuropathy.
Medical Biol. Eng. Comput., 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Machine Learning in Information Visualization: Using Rule-based Learning Algorithms to Personalize Interfaces.
Proceedings of the 2020 International Conference on Systems, Signals and Image Processing, 2020
Proposal of Method for Converting a Physical Card Game to Digital for Logical Reasoning Competencies on the Data Structure Subject.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Exploring Visual Attention and Machine Learning in 3D Visualization of Medical Temporal Data.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020
2019
PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms.
Multim. Tools Appl., 2019
2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Influence of a head-mounted display on user experience and performance in a virtual reality-based sports application.
Proceedings of the Latin American Conference on Human Computer Interaction, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
Proceedings of the ENASE 2014, 2014
2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
A Marker-Free Calibration and Registration Process for Multiple Depth Maps from Structured Light Sensors and its Application in Video Avatar Systems.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013
2011
Comprehensive Model and Image-Based Recognition of Hand Gestures for Interaction in 3D Environments.
Int. J. Virtual Real., 2011
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
2009
Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine.
Comput. Entertain., 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
2006
Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006