Luiz Henrique de Figueiredo

Orcid: 0000-0001-5683-693X

Affiliations:
  • IMPA, Rio de Janeiro, Brazil


According to our database1, Luiz Henrique de Figueiredo authored at least 61 papers between 1996 and 2024.

Collaborative distances:

Timeline

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Bibliography

2024
A vertex-centric representation for adaptive diamond-kite meshes.
Comput. Graph., 2024

2022
Region reconstruction with the sphere-of-influence diagram.
Comput. Graph., 2022

A texture-driven model for male baldness.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

2021
An integer representation for periodic tilings of the plane by regular polygons.
Comput. Graph., 2021

2020
Interval Methods for Fixed and Periodic Points: Development and Visualization.
J. Univers. Comput. Sci., 2020

Simple and reliable boundary detection for meshfree particle methods using interval analysis.
J. Comput. Phys., 2020

Towards a Legion of Virtual Humans: Steering Behaviors and Organic Visualization.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

2019
Acquiring periodic tilings of regular polygons from images.
Vis. Comput., 2019

2018
A look at the design of Lua.
Commun. ACM, 2018

Synthesizing Periodic Tilings of Regular Polygons.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

2015
Sketch-based modeling and adaptive meshes.
Comput. Graph., 2015

Accurate Volume Rendering Based on Adaptive Numerical Integration.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

2014
Massively-parallel vector graphics.
ACM Trans. Graph., 2014

Approximating implicit curves on plane and surface triangulations with affine arithmetic.
Comput. Graph., 2014

A Sketch-Based Modeling Framework Based on Adaptive Meshes.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

2013
Point-based rendering of implicit surfaces in <i>R</i><sup>4</sup>R4.
Comput. Graph., 2013

2012
Realistic Shadows for Mobile Augmented Reality.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Approximating Implicit Curves on Triangulations with Affine Arithmetic.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

2011
A fast hybrid method for apparent ridges.
Vis. Comput., 2011

Passing a Language through the Eye of a Needle.
ACM Queue, 2011

Sketch-based warping of RGBN images.
Graph. Model., 2011

Shape and tone depiction for implicit surfaces.
Comput. Graph., 2011

Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

2010
A Hybrid Method for Computing Apparent Ridges.
Proceedings of the SIBGRAPI 2010, 2010

Sketching Variational Hermite-RBF Implicits.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

A few good samples: shape & tone depiction for Hermite RBF implicits.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

2009
A Heuristic Method for Region Reconstruction from Noisy Samples.
Int. J. Shape Model., 2009

2008
Scalable GPU rendering of CSG models.
Comput. Graph., 2008

2007
Oversegmentation control for inexact graph matching: First results.
Proceedings of the 8th ISMM 2007: Rio de Janeiro, Brazil - Volume 1, 2007

The evolution of Lua.
Proceedings of the Third ACM SIGPLAN History of Programming Languages Conference (HOPL-III), 2007

2006
Robust visualization of strange attractors using affine arithmetic.
Comput. Graph., 2006

Hardware-assisted CSG rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Hardware-assisted Rendering of CSG Models.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

Robust adaptive meshes for implicit surfaces.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

2005
The Implementation of Lua 5.0.
J. Univers. Comput. Sci., 2005

Simple Adaptive Mosaic Effects.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Surface Reconstruction for Noisy Point Clouds.
Proceedings of the Third Eurographics Symposium on Geometry Processing, 2005

2004
Affine Arithmetic: Concepts and Applications.
Numer. Algorithms, 2004

Smooth Surface Reconstruction from Noisy Clouds.
J. Braz. Comput. Soc., 2004

2003
Robust Approximation of Offsets, Bisectors, and Medial Axes of Plane Curves.
Reliab. Comput., 2003

Approximating Parametric Curves With Strip Trees Using Affine Arithmetic.
Comput. Graph. Forum, 2003

Moving Least Squares Multiresolution Surface Approximation.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

2002
Interval Computation of Viswanath's Constant.
Reliab. Comput., 2002

Robust adaptive polygonal approximation of implicit curves.
Comput. Graph., 2002

Implicit objects in computer graphics.
Springer, ISBN: 978-0-387-98424-7, 2002

2001
Robust Adaptive Approximation of Implicit Curves.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Revisiting Adaptively Sampled Distance Fields.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Good approximations for the relative neighbourhood graph.
Proceedings of the 13th Canadian Conference on Computational Geometry, 2001

2000
Robust Approximation of Offsets and Bisectors of Plane Curves.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

1999
Hierarchical generalized triangle strips.
Vis. Comput., 1999

A unified approach for hierarchical adaptive tesselation of surfaces.
ACM Trans. Graph., 1999

Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic.
Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '99), 1999

1998
Texturing composite deformable implicit objects.
Proceedings of the XI Computer Graphics, 1998

An algorithm for intersecting and trimming parametric meshes.
Proceedings of the XI Computer Graphics, 1998

1997
A Methodology for Piecewise Linear Approximation of Surfaces.
J. Braz. Comput. Soc., 1997

Texturing implicit surfaces with particle systems.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
IUP/LED: A Portable User Interface Development Tool.
Softw. Pract. Exp., 1996

Lua-An Extensible Extension Language.
Softw. Pract. Exp., 1996

Adaptive Enumeration of Implicit Surfaces with Affine Arithmetic.
Comput. Graph. Forum, 1996

Sampling implicit objects with physically-based particle systems.
Comput. Graph., 1996

Surface Intersection Using Affine Arithmetic.
Proceedings of the Graphics Interface 1996 Conference, 1996


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