Luiz Chaimowicz

Orcid: 0000-0001-8156-9941

Affiliations:
  • Federal University of Minas Gerais, Belo Horizonte, Brazil


According to our database1, Luiz Chaimowicz authored at least 111 papers between 1999 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2025
Enhancing deep reinforcement learning for scale flexibility in real-time strategy games.
Entertain. Comput., 2025

2024
Pixel art character generation as an image-to-image translation problem using GANs.
Graph. Model., 2024

A Missing Data Imputation GAN for Character Sprite Generation.
CoRR, 2024

A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

2023
HeRo 2.0: a low-cost robot for swarm robotics research.
Auton. Robots, October, 2023

Towards sample efficient deep reinforcement learning in collectible card games.
Entertain. Comput., August, 2023

An SMDP approach for Reinforcement Learning in HPC cluster schedulers.
Future Gener. Comput. Syst., 2023

Exploring reinforcement learning approaches for drafting in collectible card games.
Entertain. Comput., 2023

Communication-Constrained Multi-Robot Exploration with Intermittent Rendezvous.
CoRR, 2023

Investigating Reinforcement Learning for Dynamic Difficulty Adjustment.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

Scale-Invariant Reinforcement Learning in Real-Time Strategy Games.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

Analysis of Opportunistic Interactions for Multi-robot Exploration Under Communication Constraints.
Proceedings of the Latin American Robotics Symposium, 2023

2022
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games.
IEEE Trans. Games, 2022

Chemistry-Inspired Pattern Formation With Robotic Swarms.
IEEE Robotics Autom. Lett., 2022

Exploring Deep Reinforcement Learning for Battling in Collectible Card Games.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Analysis and Compilation of Normal Map Generation Techniques for Pixel Art.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Generating Pixel Art Character Sprites using GANs.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

A DRL Approach for Object Transportation in Complex Environments.
Proceedings of the Latin American Robotics Symposium, 2022

On the Challenges of Generating Pixel Art Character Sprites Using GANs.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Cooperative Localization and Mapping with Robotic Swarms.
J. Intell. Robotic Syst., 2021

Prediction-Free, Real-Time Flexible Control of Tidal Lagoons through Proximal Policy Optimisation: A Case Study for the Swansea Lagoon.
CoRR, 2021

Cooperative Object Transportation using Gibbs Random Fields.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

Flocking-Segregative Swarming Behaviors using Gibbs Random Fields.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

On the Impact of MDP Design for Reinforcement Learning Agents in Resource Management.
Proceedings of the Intelligent Systems - 10th Brazilian Conference, 2021

Birds in Boots: Learning to Play Angry Birds with Policy-Guided Search.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Spatial segregative behaviors in robotic swarms using differential potentials.
Swarm Intell., 2020

A new non-deterministic drama manager for adaptive interactive storytelling.
Entertain. Comput., 2020

Drafting in Collectible Card Games via Reinforcement Learning.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

Towards a common environment for learning scheduling algorithms.
Proceedings of the 28th International Symposium on Modeling, 2020

On the Evaluation of Force Feedback Augmented Teleoperation of Excavator-like Mobile Manipulators.
Proceedings of the 16th IEEE International Conference on Automation Science and Engineering, 2020

2019
Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft.
IEEE Trans. Games, 2019

PSO-based strategy for the segregation of heterogeneous robotic swarms.
J. Comput. Sci., 2019

SwarMap: Occupancy Grid Mapping with a Robotic Swarm.
Proceedings of the 19th International Conference on Advanced Robotics, 2019

2018
Implementation and Analysis of a Non-deterministic Drama Manager.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

Framework for Haptic Teleoperation of a Remote Robotic Arm Device.
Proceedings of the Latin American Robotic Symposium, 2018

An Immersion Enhancing Robotic Head-Like Device for Teleoperation.
Proceedings of the Latin American Robotic Symposium, 2018

Persistent Monitoring of Multiple Areas of Interest with Robotic Swarms.
Proceedings of the Latin American Robotic Symposium, 2018

Learning Transferable Features For Open-Domain Question Answering.
Proceedings of the 2018 International Joint Conference on Neural Networks, 2018

Algorithms or Actions? A Study in Large-Scale Reinforcement Learning.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

Tabular Reinforcement Learning in Real-Time Strategy Games via Options.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Dynamic difficulty adjustment on MOBA games.
Entertain. Comput., 2017

A Tutor Agent for MOBA Games.
CoRR, 2017

MOBA: a New Arena for Game AI.
CoRR, 2017

Avoiding target congestion on the navigation of robotic swarms.
Auton. Robots, 2017

A Methodology for Creating Generic Game Playing Agents for Board Games.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

HeRo: An open platform for robotics research and education.
Proceedings of the 2017 Latin American Robotics Symposium (LARS) and 2017 Brazilian Symposium on Robotics (SBR), 2017

Information potential: A novel metric for information-based exploration.
Proceedings of the 2017 Latin American Robotics Symposium (LARS) and 2017 Brazilian Symposium on Robotics (SBR), 2017

A Recommender System for Hero Line-Ups in MOBA Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
A Height Estimation Approach for Terrain Following Flights from Monocular Vision.
Sensors, 2016

The next frontier: combining information gain and distance cost for decentralized multi-robot exploration.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Discovering Combos in Fighting Games with Evolutionary Algorithms.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

United We Move: Decentralized Segregated Robotic Swarm Navigation.
Proceedings of the Distributed Autonomous Robotic Systems, 2016

Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Dynamic Difficulty Adjustment through an Adaptive AI.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

On the Development of Intelligent Agents for MOBA Games.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

A Novel Distance Cost Approach for Multi-Robot Integrated Exploration.
Proceedings of the 12th Latin American Robotics Symposium and 2015 3rd Brazilian Symposium on Robotics, 2015

Terrain Classification from UAV Flights Using Monocular Vision.
Proceedings of the 12th Latin American Robotics Symposium and 2015 3rd Brazilian Symposium on Robotics, 2015

Exploring heterogeneity for cooperative localization in Swarm Robotics.
Proceedings of the International Conference on Advanced Robotics, 2015

2014
Cohesion and segregation in swarm navigation.
Robotica, 2014

RTSMate: Towards an Advice System for RTS Games.
Comput. Entertain., 2014

Evaluation between humans and affective NPC in digital gaming scenario.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Segregation of multiple heterogeneous units in a robotic swarm.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Towards Cooperative Localization in Robotic Swarms.
Proceedings of the Distributed Autonomous Robotic Systems, 2014

2013
Swarm Coordination Based on Smoothed Particle Hydrodynamics Technique.
IEEE Trans. Robotics, 2013

Vision-Based Cooperative Localization for Small Networked Robot Teams.
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013

Utilizando meta-design para customização de conteúdo em um portal de jogos educativos.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Path planning with Multiple Rapidly-exploring Random Trees for teams of robots.
Proceedings of the 16th International Conference on Advanced Robotics, 2013

Improving combinatorial auctions for multi-robot exploration.
Proceedings of the 16th International Conference on Advanced Robotics, 2013

2012
A Behavior-Based Strategy for Single and Multi-Robot Autonomous Exploration.
Sensors, 2012

Indoor wireless sensor localization using mobile robot and RSSI.
Proceedings of the 9th IEEE International Conference on Mobile Ad-Hoc and Sensor Systems, 2012

A Low-Cost Localization System Based on Artificial Landmarks.
Proceedings of the 2012 Brazilian Robotics Symposium and Latin American Robotics Symposium, 2012

Planning for Simultaneous Localization and Mapping Using Topological Information.
Proceedings of the 2012 Brazilian Robotics Symposium and Latin American Robotics Symposium, 2012

A Local Search Approach for Improving Multi-Robot Routing in Exploration Missions.
Proceedings of the 2012 Brazilian Robotics Symposium and Latin American Robotics Symposium, 2012

Uso do MIS para avaliar signos sonoros: quando um problema de comunicabilidade se torna um problema de acessibilidade.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

On Segregative Behaviors Using Flocking and Velocity Obstacles.
Proceedings of the Distributed Autonomous Robotic Systems, 2012

A binary classification approach for automatic preference modeling of virtual agents in Civilization IV.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Designing interfaces for robot control based on Semiotic Engineering.
Proceedings of the IEEE International Conference on Systems, 2011

Agents Behavior and Preferences Characterization in Civilization IV.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Combining Metaheuristics and CSP Algorithms to Solve Sudoku.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Speeding Up Learning in Real-Time Search through Parallel Computing.
Proceedings of the 23rd International Symposium on Computer Architecture and High Performance Computing, 2011

Hierarchical congestion control for robotic swarms.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

Player modeling: Towards a common taxonomy.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
Predictive Lazy Amplification: Synthesis and Rendering of Massive Procedural Scenes in Real Time.
Proceedings of the SIBGRAPI 2010, 2010

A Survey and Classification of A* Based Best-First Heuristic Search Algorithms.
Proceedings of the Advances in Artificial Intelligence - SBIA 2010, 2010

An Artificial Intelligence System to Help the Player of Real-Time Strategy Games.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Robot Navigation in Multi-terrain Outdoor Environments.
Int. J. Robotics Res., 2009

Boids that see: Using self-occlusion for simulating large groups on GPUs.
Comput. Entertain., 2009

trAIns: An Artificial Inteligence for OpenTTD.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

Using Semiotic Inspection Method to Evaluate a Human-Robot Interface.
Proceedings of the 2009 Latin American Web Congress, 2009

Traffic control for a swarm of robots: Avoiding target congestion.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

Traffic control for a swarm of robots: Avoiding group conflicts.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Decentralized controllers for shape generation with robotic swarms.
Robotica, 2008

Experiments in the Coordination of Large Groups of Robots.
Proceedings of the Advances in Artificial Intelligence, 2008

No robot left behind: Coordination to overcome local minima in swarm navigation.
Proceedings of the 2008 IEEE International Conference on Robotics and Automation, 2008

A coordination mechanism for swarm navigation: experiments and analysis.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Adaptive teams of autonomous aerial and ground robots for situational awareness.
J. Field Robotics, 2007

2005
ROCI: Strongly Typed Component Interfaces for Multi-robot Teams Programming.
Proceedings of the Software Engineering for Experimental Robotics, 2005

Controlling Swarms of Robots Using Interpolated Implicit Functions.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
A Paradigm for Dynamic Coordination of Multiple Robots.
Auton. Robots, 2004

Experiments in Multirobot Air-Ground Coordination.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

Aerial Shepherds: Coordination among UAVs and Swarms of Robots.
Proceedings of the Distributed Autonomous Robotic Systems 6, 2004

2003
ROCI: a distributed framework for multi-robot perception and control.
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003

Hybrid systems modeling of cooperative robots.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

2002
Coordination of Multiple Mobile Robots in an Object Carrying Task using Implicit Communication.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Dynamic Role Assignment for Cooperative Robots.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2001
An Architecture for Tightly Coupled Multi-Robot Cooperation.
Proceedings of the 2001 IEEE International Conference on Robotics and Automation, 2001

1999
Visual measurement estimation for autonomous vehicle navigation.
Proceedings of the Visual Information Processing VIII, Orlando, FL, USA, April 5, 1999, 1999


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