Luiz A. L. Rodrigues
Orcid: 0000-0003-0343-3701
According to our database1,
Luiz A. L. Rodrigues
authored at least 45 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Educ. Inf. Technol., June, 2024
Int. J. Artif. Intell. Educ., June, 2024
Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics.
Educ. Inf. Technol., February, 2024
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024
Sensation in Gamification: A Qualitative Investigation of Background Music in Gamified Learning.
J. Interact. Syst., 2024
We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology.
Revista Brasileira de Informática na Educ., 2024
Towards explainable automatic punctuation restoration for Portuguese using transformers.
Expert Syst. Appl., 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
The Influence of Aesthetic Personalization on Gamified Learning: A Behavioral Analysis of Students' Interactions.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
Automatic Detection of Narrative Rhetorical Categories and Elements on Middle School Written Essays.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024
Can VLM Understand Children's Handwriting? An Analysis on Handwritten Mathematical Equation Recognition.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024
2023
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies.
Entertain. Comput., August, 2023
Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams.
IEEE Trans. Learn. Technol., June, 2023
Educ. Inf. Technol., January, 2023
Res. Pract. Technol. Enhanc. Learn., 2023
Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario.
Proceedings of the Responsive and Sustainable Educational Futures, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
IEEE Trans. Learn. Technol., 2022
Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms.
ACM Trans. Comput. Educ., 2022
Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022
Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
2021
User Model. User Adapt. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model.
IEEE Access, 2021
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Int. J. Hum. Comput. Stud., 2020
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study.
CoRR, 2020
Personalized gamification: A literature review of outcomes, experiments, and approaches.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
2019
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Smart Learn. Environ., 2019
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
J. Educ. Technol. Soc., 2019
Procedurally generating a digital math game's levels: Does it impact players' in-game behavior?
Entertain. Comput., 2019
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Adv. Hum. Comput. Interact., 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
2017
Sistema Integrado de Gestão Esportiva: uma Ferramenta de Apoio ao Programa Talento Olímpico do Paraná.
Proceedings of the 13th Brazilian Symposium on Information Systems, 2017