Luís Peña

According to our database1, Luís Peña authored at least 12 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Intelligent digital tools for screening of brain connectivity and dementia risk estimation in people affected by mild cognitive impairment: the AI-Mind clinical study protocol.
Frontiers Neurorobotics, June, 2023

2015
Fish Monitoring and Sizing Using Computer Vision.
Proceedings of the Bioinspired Computation in Artificial Systems, 2015

A Detection System for Vertical Slot Fishways Using Laser Technology and Computer Vision Techniques.
Proceedings of the Advances in Computational Intelligence, 2015

Deploying agents in the network to detect intrusions.
Proceedings of the 14th IEEE/ACIS International Conference on Computer and Information Science, 2015

2014
Designer-driven 3D buildings generated using Variable Neighborhood Search.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Soft computing for content generation: Trading market in a basketball management video game.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Learning and evolving combat game controllers.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Optical Fish Trajectory Measurement in Fishways through Computer Vision and Artificial Neural Networks.
J. Comput. Civ. Eng., 2011

Representing Emotion and Mood States for Virtual Agents.
Proceedings of the Multiagent System Technologies - 9th German Conference, 2011

EEP - A lightweight emotional model: Application to RPG video game characters.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

2009
Tentative Exploration on Reinforcement Learning Algorithms for Stochastic Rewards.
Proceedings of the Hybrid Artificial Intelligence Systems, 4th International Conference, 2009

vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009


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