Luis Morales-Navarro

Orcid: 0000-0002-8777-2374

According to our database1, Luis Morales-Navarro authored at least 26 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Connecting beliefs, mindsets, anxiety and self-efficacy in computer science learning: an instrument for capturing secondary school students' self-beliefs.
Comput. Sci. Educ., July, 2024

Co-ML: Collaborative Machine Learning Model Building for Developing Dataset Design Practices.
ACM Trans. Comput. Educ., 2024

What Can Youth Learn About in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of Artificial Intelligence.
CoRR, 2024

Learning About Algorithm Auditing in Five Steps: Scaffolding How High School Youth Can Systematically and Critically Evaluate Machine Learning Applications.
CoRR, 2024

Assessing Changes in Thinking about Troubleshooting in Physical Computing: A Clinical Interview Protocol with Failure Artifacts Scenarios.
CoRR, 2024

Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways.
CoRR, 2024

Investigating Youths' Everyday Understanding of Machine Learning Applications: a Knowledge-in-Pieces Perspective.
CoRR, 2024

Twenty Constructionist Things to Do with Artificial Intelligence and Machine Learning.
CoRR, 2024

Understanding Growth Mindset Practices in an Introductory Physical Computing Classroom: High School Students' Engagement with Debugging by Design Activities.
CoRR, 2024

"It's smart and it's stupid: " Youth's conflicting perspectives on LLMs' language comprehension and ethics.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design Activities.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

Not Just Training, Also Testing: High School Youths' Perspective-Taking through Peer Testing Machine Learning-Powered Applications.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Failure Artifact Scenarios to Understand High School Students' Growth in Troubleshooting Physical Computing Projects.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI.
CoRR, 2023

Designing Bugs or Doing Another Project: Effects on Secondary Students' Self-Beliefs in Computer Science.
CoRR, 2023

Conceptualizing Approaches to Critical Computing Education: Inquiry, Design and Reimagination.
CoRR, 2023

The Transformational Power of Everyday Representations as Objects-to-Think-With in a Thai Farmer's Life.
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, 2023

Conceptualizing Approaches to Critical Computing Education: Inquiry, Design, and Reimagination.
Proceedings of the Past, 2023

2022
Is Computational Empowerment Promoted in the Hour of Code? Analyzing Opportunities for Conceptual, Creative, and Critical Engagement in the Design of Introductory Computing Activities.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

What Makes a Good Answer? Analyzing the Content Structure of Answers to Stack Overflow's Most Popular Question.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts.
Br. J. Educ. Technol., 2021

Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report).
Proceedings of the WiPSCE '21: The 16th Workshop in Primary and Secondary Computing Education, 2021

Redesigning an Electronic Textiles Computer Science Activity to Promote Critical Engagement.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021

CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing.
Proceedings of the IDC '21: Interaction Design and Children, 2021


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