Luís Fernando Maia Silva
Orcid: 0000-0002-9388-6386
According to our database1,
Luís Fernando Maia Silva
authored at least 10 papers
between 2015 and 2021.
Collaborative distances:
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Bibliography
2021
Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations.
Pervasive Mob. Comput., 2021
2019
2018
2017
LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features.
Entertain. Comput., 2017
A model based on fuzzy control systems to support the development of pervasive mobile games.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Using Monte Carlo tree search and google maps to improve game balancing in location-based games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
2015
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015