Luís Fernando Maia Silva

Orcid: 0000-0002-9388-6386

According to our database1, Luís Fernando Maia Silva authored at least 10 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Transposition of Location-based Games: Using Procedural Content Generation to deploy balanced game maps to multiple locations.
Pervasive Mob. Comput., 2021

2019
Modelling and transposition of location-based games.
Entertain. Comput., 2019

2018
Photo annotation: a survey.
Multim. Tools Appl., 2018

2017
LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features.
Entertain. Comput., 2017

A model based on fuzzy control systems to support the development of pervasive mobile games.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

A Model-Based Approach for Designing Location-Based Games.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Using Monte Carlo tree search and google maps to improve game balancing in location-based games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
A real-time x-ray mobile application using augmented reality and google street view.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2015
Dynamic Deployment for Context-Aware Multimedia Environments.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015


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