Luis Antonio Hernández Ibáñez

Orcid: 0000-0002-2957-4783

Affiliations:
  • University of Coruña, A Coruña, Spain


According to our database1, Luis Antonio Hernández Ibáñez authored at least 19 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations.
Univers. Access Inf. Soc., August, 2024

An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities.
Proceedings of the Learning and Collaboration Technologies, 2024

2023
Real-Time Lighting Analysis for Design and Education Using a Game Engine.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Assessement of Assisted Navigation in NUI Virtual Architectural Environments.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022

2021
A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments.
Univers. Access Inf. Soc., 2021

Heightmap Examiner. A Descriptive Tool for Education in Digital Cartography.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021

2020
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2019
UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

2016
A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction.
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016

Natural Interaction and Movement Paradigms. A Comparison of Usability for a Kinect Enabled Museum Installation.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Evaluating user experience in joint activities between schools and museums in virtual worlds.
Univers. Access Inf. Soc., 2015

Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum.
Proceedings of the Learning and Collaboration Technologies, 2015

An enhanced navigation kit for virtual heritage exploration using a game engine.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
An Interactive Installation for the Architectural Analysis of Space and Form in Historical Buildings.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

2013
Vitruvius in Cyberspace.
Int. J. Art Cult. Des. Technol., 2013

The Building as the Interface: Architectural Design for Education in Virtual Worlds.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
Cyberarchitecture: A Vitruvian Approach.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2004
The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003


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