Luigi Barone

Affiliations:
  • University of Western Australia, Perth, Australia


According to our database1, Luigi Barone authored at least 49 papers between 1999 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2013
A market-based approach to planning in area surveillance.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Multi-mine Planning using a Multi-objective Evolutionary Algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Solving a real-world wheat blending problem using a hybrid evolutionary algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

The travelling thief problem: The first step in the transition from theoretical problems to realistic problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
Nature-Inspired Techniques in the Context of Fraud Detection.
IEEE Trans. Syst. Man Cybern. Part C, 2012

A Fast Way of Calculating Exact Hypervolumes.
IEEE Trans. Evol. Comput., 2012

On principal component analysis for high-dimensional XCSR.
Evol. Intell., 2012

On XCSR for electronic fraud detection.
Evol. Intell., 2012

Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Real-time Evolutionary Learning of Cooperative Predator-Prey Strategies.
Proceedings of the Thirty-Fifth Australasian Computer Science Conference, 2012

2011
PCA for improving the performance of XCSF in classification of high-dimensional problems.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

2010
On the problems of using learning classifier systems for fraud detection.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

An investigation of real-valued accuracy-based learning classifier systems for electronic fraud detection.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

A comparative study of NEAT and XCS in Robocode.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

A fast many-objective hypervolume algorithm using iterated incremental calculations.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Correction to "A Fast Incremental Hypervolume Algorithm" [Dec 08 714-723].
IEEE Trans. Evol. Comput., 2009

2008 IEEE Symposium on Computational Intelligence and Games (CIG 2008) [conference report].
IEEE Comput. Intell. Mag., 2009

Visualisation of Building Blocks in Evolutionary Algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

Updating exclusive hypervolume contributions cheaply.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

Scheduling for the National Hockey League Using a Multi-objective Evolutionary Algorithm.
Proceedings of the AI 2009: Advances in Artificial Intelligence, 2009

2008
A Fast Incremental Hypervolume Algorithm.
IEEE Trans. Evol. Comput., 2008

Using NEAT for continuous adaptation and teamwork formation in Pacman.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

On the behaviour of evolutionary strategies for problems with varying noise strength.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Multi-objective spam filtering using an evolutionary algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

2007
Super 14 Rugby Fixture Scheduling Using a Multi-Objective Evolutionary Algorithm.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence in Scheduling, 2007

Use of the WFG Toolkit and PISA for Comparison of MOEAs.
Proceedings of the IEEE Symposium on Computational Intelligence in Multicriteria Decision Making, 2007

A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

Multi-objective strip packing using an evolutionary algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

Incrementally maximising hypervolume for selection in multi-objective evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
A faster algorithm for calculating hypervolume.
IEEE Trans. Evol. Comput., 2006

A review of multiobjective test problems and a scalable test problem toolkit.
IEEE Trans. Evol. Comput., 2006

Multi-level Ranking for Constrained Multi-objective Evolutionary Optimisation.
Proceedings of the Parallel Problem Solving from Nature, 2006

Evolving Adaptive Play for the Game of Spoof Using Genetic Programming.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Maximising Hypervolume for Selection in Multi-objective Evolutionary Algorithms.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Fixture-scheduling for the Australian Football League using a Multi-Objective Evolutionary Algorithm.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Economic Optimisation of an Ore Processing Plant with a Constrained Multi-objective Evolutionary Algorithm.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006

2005
Map-labelling with a multi-objective evolutionary algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference, 2005

A Scalable Multi-objective Test Problem Toolkit.
Proceedings of the Evolutionary Multi-Criterion Optimization, 2005

Heuristics for optimizing the calculation of hypervolume for multi-objective optimization problems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

Designing comminution circuits with a multi-objective evolutionary algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
Hawks, Doves and Lifetime Reproductive Success.
Proceedings of the Parallel Problem Solving from Nature, 2004

Applying evolutionary algorithms to problems with noisy, time-consuming fitness functions.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004

2003
An evolution strategy with probabilistic mutation for multi-objective optimisation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2003

2002
Learning In RoboCup Keepaway Using Evolutionary Algorithms.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Designing Crushers With A Multi-objective Evolutionary Algorithm.
Proceedings of the GECCO 2002: Proceedings of the Genetic and Evolutionary Computation Conference, 2002

Evolving crushers.
Proceedings of the 2002 Congress on Evolutionary Computation, 2002

2000
Adaptive Learning for Poker.
Proceedings of the Genetic and Evolutionary Computation Conference (GECCO '00), 2000

1999
An adaptive learning model for simplified poker using evolutionary algorithms.
Proceedings of the 1999 Congress on Evolutionary Computation, 1999


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