Ludwig Sidenmark
Orcid: 0000-0002-7965-0107
According to our database1,
Ludwig Sidenmark
authored at least 25 papers
between 2019 and 2024.
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Bibliography
2024
Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
Proc. ACM Hum. Comput. Interact., 2024
Evaluating Typing Performance in Different Mixed Reality Manifestations using Physiological Features.
Proc. ACM Hum. Comput. Interact., 2024
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., November, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Real-time head-based deep-learning model for gaze probability regions in collaborative VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
2021
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ACM Trans. Comput. Hum. Interact., 2020
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019