Ludovic Hoyet
Orcid: 0000-0002-7373-6049
According to our database1,
Ludovic Hoyet
authored at least 82 papers
between 2007 and 2024.
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Bibliography
2024
Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds.
IEEE Trans. Vis. Comput. Graph., November, 2024
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., July, 2024
With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture.
IEEE Trans. Vis. Comput. Graph., May, 2024
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations.
Comput. Graph. Forum, May, 2024
Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures.
Comput. Graph., February, 2023
Comput. Graph., February, 2023
HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting.
CoRR, 2023
Proceedings of the Virtual Environments 2023, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup.
Comput. Graph. Forum, December, 2022
IEEE Trans. Vis. Comput. Graph., 2022
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Comput. Graph. Forum, 2022
Comput. Graph. Forum, 2022
Comput. Graph. Forum, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
A new framework for the evaluation of locomotive motion datasets through motion matching techniques.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
2021
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021
Proc. ACM Comput. Graph. Interact. Tech., 2021
Frontiers Virtual Real., 2021
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.
Comput. Graph., 2021
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the MIG '21: Motion, 2021
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Appl. Percept., 2020
Optim. Lett., 2020
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions.
Proceedings of the Virtual Reality and Augmented Reality, 2020
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions.
Proceedings of the Motion, Interaction and Games, 2019
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Inria Project Lab "AVATAR: The Next Generation of our Virtual Selves in Digital Worlds".
ERCIM News, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017
2016
Frontiers Robotics AI, 2016
The role of interaction in virtual embodiment: Effects of the virtual hand representation.
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans.
ACM Trans. Appl. Percept., 2015
Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others.
ACM Trans. Appl. Percept., 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
ACM Trans. Appl. Percept., 2014
2013
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies.
ACM Trans. Graph., 2013
Proceedings of the Motion in Games, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011
2010
PhD thesis, 2010
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
2009
Comput. Animat. Virtual Worlds, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007