Ludovic Hamon
According to our database1,
Ludovic Hamon
authored at least 17 papers
between 2007 and 2024.
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Bibliography
2024
A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
Building Suitable Observation Points to Enhance the Learner's Perception of Information in Virtual Environment for Gesture Learning.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
A 3D Descriptive Model for Designing Multimodal Feedbacks in any Virtual Environment for Gesture Learning.
Proceedings of the 18th International Conference on Software Technologies, 2023
Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
2021
2020
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
Superimposing 3D Virtual Self + Expert Modeling for Motor Learning: Application to the Throw in American Football.
Frontiers ICT, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2018
Proceedings of the Lifelong Technology-Enhanced Learning, 2018
2016
Interactive editing in French Sign Language dedicated to virtual signers: requirements and challenges.
Univers. Access Inf. Soc., 2016
2013
Interactive editing of utterances in French sign language dedicated to signing avatars (Édition interactive d'énoncés en langue des signes française dédiée aux avatars signeurs) [in French].
Proceedings of the Traitement Automatique des Langues Naturelles, 2013
2012
RTIL-system: a Real-Time Interactive L-system for 3D interactions with virtual plants.
Virtual Real., 2012
2011
Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations.
Presence Teleoperators Virtual Environ., 2011
A Simple Framework to Develop Pedagogical Augmented Reality Programs: an Application Based on Plants Teaching.
Int. J. Virtual Real., 2011
2010
Real-time Interactive L-system - A Virtual Plant and Fractal Generator.
Proceedings of the GRAPP 2010, 2010
2007
Human-scale virtual reality catching robot simulation.
Proceedings of the ICINCO 2007, 2007