Lucio Tommaso De Paolis

Orcid: 0000-0003-1274-9070

According to our database1, Lucio Tommaso De Paolis authored at least 92 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Re-reading Calvino: "Il Barone Rampante" in the Metaverse.
Proceedings of the Extended Reality - International Conference, 2024

A Tool for the Analysis and Virtual Reality Visualization of the Virtual Restoration of Cultural Heritage 3D Models.
Proceedings of the Extended Reality - International Conference, 2024

Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study.
Proceedings of the Extended Reality - International Conference, 2024

Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage.
Proceedings of the Extended Reality - International Conference, 2024

An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project.
Proceedings of the Extended Reality - International Conference, 2024

Extended Reality to Enhance Well-Being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
Proceedings of the Extended Reality - International Conference, 2024

2023
A user experience analysis for a mobile Mixed Reality application for cultural heritage.
Virtual Real., December, 2023

Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage.
Virtual Real., June, 2023

Virtual Reality and Spatial Augmented Reality for Social Inclusion: The "Includiamoci" Project.
Inf., January, 2023

Stability of Feature Detection Algorithms in Low Quality Video Encoding.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Welcome Message from the General Chairs and Technical Program Chairs.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

An Immersive Virtual Reality Application to Preserve the Historical Memory of Tangible and Intangible Heritage.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

eXtended Reality & Artificial Intelligence-Based Surgical Training: A Review of Reviews.
Proceedings of the Extended Reality - International Conference, 2023

The Impact of Usability and Learnability on Presence Factors in a VR Human Body Navigator.
Proceedings of the Extended Reality - International Conference, 2023

Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna Dell'Itri Church in Nociglia.
Proceedings of the Extended Reality - International Conference, 2023

Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project.
Proceedings of the Extended Reality - International Conference, 2023

Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.
Proceedings of the Extended Reality - International Conference, 2023

Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling.
Proceedings of the Extended Reality - International Conference, 2023

Role of the Motor Cortex in Virtual Reality-Based Neurofeedback for Emotional Self-regulation.
Proceedings of the Extended Reality - International Conference, 2023

2022
The effects of touchless interaction on usability and sense of presence in a virtual environment.
Virtual Real., 2022

Performance and Usability Evaluation of an Extended Reality Platform to Monitor Patient's Health during Surgical Procedures.
Sensors, 2022

A Video Mapping Performance as an Innovative Tool to Bring to Life and Narrate a Pictorial Cycle.
Inf., 2022

A Virtual Tour for the Promotion of Tourism of the City of Bari.
Inf., 2022

An Augmented Reality Platform with Hand Gestures-Based Navigation for Applications in Image-Guided Surgery: Prospective Concept Evaluation by Surgeons.
Int. J. Hum. Comput. Interact., 2022

Immersive virtual reality for the fruition of ancient contexts: The case of the archaeological and Naturalistic Park of Santa Maria d'Agnano in Ostuni.
Digit. Appl. Archaeol. Cult. Heritage, 2022

Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano.
Digit. Appl. Archaeol. Cult. Heritage, 2022

Wellbeing Assessment of a Museum Experience in Virtual Reality through UCL Measurement Tool Kit and Heart Rate Measurement: a Pilot Study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

EEG features of the interaction between sense of agency and body ownership: a motor imagery BCI case study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Mindfulness-based Emotional Acceptance in Combination with Neurofeedback for Improving Emotion Self-Regulation: a Pilot Study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience.
Proceedings of the Extended Reality - First International Conference, 2022

Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy.
Proceedings of the Extended Reality - First International Conference, 2022

Extended Reality Technologies and Social Inclusion: The Role of Virtual Reality in Includiamoci Project.
Proceedings of the Extended Reality - First International Conference, 2022

A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project.
Proceedings of the Extended Reality - First International Conference, 2022

Virtual Reality Enhances EEG-Based Neurofeedback for Emotional Self-regulation.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Augmented Reality Applications to Support the Promotion of Cultural Heritage: The Case of the Basilica of Saint Catherine of Alexandria in Galatina.
ACM Journal on Computing and Cultural Heritage, 2021

Exhaled breath monitoring during home ventilo-therapy in COPD patients by a new distributed tele-medicine system.
J. Ambient Intell. Humaniz. Comput., 2021

Mobile Extended Reality for the Enhancement of an Underground Oil Mill: A Preliminary Discussion.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Immersive VR as a Promising Technology for Computer-Supported Mindfulness.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Virtual Reality in Italian Museums: A Brief Discussion.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
The impact of the input interface in a virtual environment: the Vive controller and the Myo armband.
Virtual Real., 2020

The performance of Kinect in assessing the shoulder joint mobility.
Proceedings of the 2020 IEEE International Symposium on Medical Measurements and Applications, 2020

Photogrammetric 3D Reconstruction of Small Objects for a Real-Time Fruition.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Technologies to Support Tourism Innovation and Cultural Heritage: Development of an Immersive Virtual Reality Application.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

XR-Based Mindfulness and Art Therapy: Facing the Psychological Impact of Covid-19 Emergency.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

A Framework for Educational and Training Immersive Virtual Reality Experiences.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Augmented visualization with depth perception cues to improve the surgeon's performance in minimally invasive surgery.
Medical Biol. Eng. Comput., 2019

Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Touchless Navigation in a Multimedia Application: The Effects Perceived in an Educational Context.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Virtual Portals for a Smart Fruition of Historical and Archaeological Contexts.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

BRAVO: A Gaming Environment for the Treatment of ADHD.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Augmented visualisation in the treatment of the liver tumours with radiofrequency ablation.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2018

Augmented Visualization and Touchless Interaction with Virtual Organs.
Proceedings of the Bioinformatics and Biomedical Engineering, 2018

Augmented Reality to Understand the Leonardo's Machines.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Augmented Reality for the Enhancement of Apulian Archaeological Areas.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Augmented Visualization as Surgical Support in the Treatment of Tumors.
Proceedings of the Bioinformatics and Biomedical Engineering, 2017

An Augmented Reality System for Maxillo-Facial Surgery.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Augmented Reality and MYO for a Touchless Interaction with Virtual Organs.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Haptic, Virtual Interaction and Motor Imagery: Entertainment Tools and Psychophysiological Testing.
Sensors, 2016

Development of a Virtual Simulator for Microanastomosis: New Opportunities and Challenges.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Stereoscopic Visualization and 3-D Technologies in Medical Endoscopic Teleoperation.
IEEE Trans. Ind. Electron., 2015

An Augmented Environment for Command and Control Systems.
Proceedings of the VISAPP 2015, 2015

Interactive entertainment, virtual motion training and brain ergonomy.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Touchless Interaction for Command and Control in Military Operations.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

Cloud Computing and Augmented Reality for Cultural Heritage.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

Scalable Medical Viewer for Virtual Reality Environments.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

A Pre-operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

Augmented Reality, Embodied Cognition and Learning.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
A Comprehensive Review of Serious Games in Health Professions.
Int. J. Comput. Games Technol., 2014

Effects of Stereoscopy on a Human-Computer Interface for Network Centric Operations.
Proceedings of the VISAPP 2014, 2014

Stereoscopic-3D Vision to Improve Situational Awareness in Military Operations.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

Development of a Serious Game for Laparoscopic Suture Training.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
Walking in a Virtual Town to Understand and Learning About the Life in the Middle Ages.
Proceedings of the Computational Science and Its Applications - ICCSA 2013, 2013

Training on Laparoscopic Suturing by Means of a Serious Game.
Proceedings of the Computational Science and Its Applications - ICCSA 2013, 2013

2012
Serious Game for Laparoscopic Suturing Training.
Proceedings of the Sixth International Conference on Complex, 2012

Intraoperative Navigation System for Image Guided Surgery.
Proceedings of the Sixth International Conference on Complex, 2012

2011
An Augmented Reality Application for the Radio Frequency Ablation of the Liver Tumors.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

Advanced Interface for the Pre-operative Planning and the Simulation of the Abdominal Access in Pediatric Laparoscopy.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

Visualization and Interaction System of Virtual Organs for Surgical Planning.
Proceedings of the 1st International Workshop on Engineering Interactive Computing Systems for Medicine and Health Care (EICS4Med 2011), 2011

2010
Advanced Visualization and Interaction Systems for Surgical Pre-operative Planning.
J. Comput. Inf. Technol., 2010

A navigator of the patient's anatomy model for intra-operative surgical guidance.
Proceedings of the IEEE International Conference on Virtual Environments, 2010

A Game-Based 3D Simulation of Otranto in the Middle Ages.
Proceedings of the ACHI 2010, 2010

2009
Augmented Visualization of the Patient's Organs through a SlidingWindow.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

A Virtual Interface for Interactions with 3D Models of the Human Body.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Virtual Model of the Human Brain for Neurosurgical Simulation.
Proceedings of the Medical Informatics in a United and Healthy Europe - Proceedings of MIE 2009, The XXIInd International Congress of the European Federation for Medical Informatics, Sarajevo, Bosnia and Herzegovina, August 30, 2009

An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body.
Proceedings of the Digital Human Modeling, 2009

A Simulation of a Billiards Game Based on Marker Detection.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
A 3D Simulation of a Game of Billiards Using a Haptic Device.
Proceedings of the GRAPP 2008, 2008

An Interactive and Immersive 3D Game Simulation Provided with Force Feedback.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2007
A Force Feedback Virtual Simulator for Education and Training.
Proceedings of the IEEE International Conference on Virtual Environments, 2007

The Simulation of a Billiard Game Using a Haptic Interface.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2001
The GRB Library: Grid Computing with Globus in C.
Proceedings of the High-Performance Computing and Networking, 9th International Conference, 2001


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