Lucie Kruse

Orcid: 0000-0002-1914-7008

According to our database1, Lucie Kruse authored at least 19 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

2023
High Levels of Visibility of Virtual Agents Increase the Social Presence of Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents.
Proceedings of the Mensch und Computer 2023, 2023

Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users.
Proceedings of the Mensch und Computer 2023, 2023

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Proceedings of the Symposium on Spatial User Interaction, 2022

Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact., 2021

Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
Proceedings of the ICAT-EGVE 2021, 2021

2020
On the Use of Jumping Gestures for Immersive Teleportation in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Using Exergames to Train Patients with Dementia to Accomplish Daily Routines.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2018
I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018


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