Luciano Gualà

Orcid: 0000-0001-6976-5579

According to our database1, Luciano Gualà authored at least 59 papers between 2005 and 2024.

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Bibliography

2024
Blackout-tolerant temporal spanners.
J. Comput. Syst. Sci., May, 2024

Temporal queries for dynamic temporal forests.
CoRR, 2024

Maintaining <i>k</i>-MinHash Signatures over Fully-Dynamic Data Streams with Recovery.
CoRR, 2024

Swapping Mixed-Up Beers to Keep Them Cool.
Proceedings of the 12th International Conference on Fun with Algorithms, 2024

Uniform-Budget Solo Chess with Only Rooks or Only Knights Is Hard.
Proceedings of the 12th International Conference on Fun with Algorithms, 2024

Graph Spanners for Group Steiner Distances.
Proceedings of the 32nd Annual European Symposium on Algorithms, 2024

2023
Resilient Level Ancestor, Bottleneck, and Lowest Common Ancestor Queries in Dynamic Trees.
Algorithmica, June, 2023

Finding Diameter-Reducing Shortcuts in Trees.
Proceedings of the Algorithms and Data Structures - 18th International Symposium, 2023

2022
New approximation algorithms for the heterogeneous weighted delivery problem.
Theor. Comput. Sci., 2022

Cutting bamboo down to size.
Theor. Comput. Sci., 2022

Multiple-Edge-Fault-Tolerant Approximate Shortest-Path Trees.
Algorithmica, 2022

Single-Source Shortest p-Disjoint Paths: Fast Computation and Sparse Preservers.
Proceedings of the 39th International Symposium on Theoretical Aspects of Computer Science, 2022

Sparse Temporal Spanners with Low Stretch.
Proceedings of the 30th Annual European Symposium on Algorithms, 2022

2021
Finding single-source shortest p-disjoint paths: fast computation and sparse preservers.
CoRR, 2021

Hardness of an Asymmetric 2-Player Stackelberg Network Pricing Game.
Algorithms, 2021

Network Creation Games with Traceroute-Based Strategies.
Algorithms, 2021

2020
Tracking routes in communication networks.
Theor. Comput. Sci., 2020

An Improved Algorithm for Computing All the Best Swap Edges of a Tree Spanner.
Algorithmica, 2020

Consensus vs Broadcast, with and Without Noise (Extended Abstract).
Proceedings of the 11th Innovations in Theoretical Computer Science Conference, 2020

2019
Coalition Resilient Outcomes in Max k-Cut Games.
Proceedings of the SOFSEM 2019: Theory and Practice of Computer Science, 2019

2018
Consensus Needs Broadcast in Noiseless Models but can be Exponentially Easier in the Presence of Noise.
CoRR, 2018

Fault-Tolerant Approximate Shortest-Path Trees.
Algorithmica, 2018

Efficient Oracles and Routing Schemes for Replacement Paths.
Proceedings of the 35th Symposium on Theoretical Aspects of Computer Science, 2018

A Tight Analysis of the Parallel Undecided-State Dynamics with Two Colors.
Proceedings of the 43rd International Symposium on Mathematical Foundations of Computer Science, 2018

On the PSPACE-completeness of Peg Duotaire and other Peg-Jumping Games.
Proceedings of the 9th International Conference on Fun with Algorithms, 2018

On the Complexity of Two Dots for Narrow Boards and Few Colors.
Proceedings of the 9th International Conference on Fun with Algorithms, 2018

2017
On the Parallel Undecided-State Dynamics with Two Colors.
CoRR, 2017

Brief Announcement: On the Parallel Undecided-State Dynamics with Two Colors.
Proceedings of the 31st International Symposium on Distributed Computing, 2017

Effective Edge-Fault-Tolerant Single-Source Spanners via Best (or Good) Swap Edges.
Proceedings of the Structural Information and Communication Complexity, 2017

Rational Fair Consensus in the Gossip Model.
Proceedings of the 2017 IEEE International Parallel and Distributed Processing Symposium, 2017

2016
Locality-Based Network Creation Games.
ACM Trans. Parallel Comput., 2016

Exact and approximate algorithms for movement problems on (special classes of) graphs.
Theor. Comput. Sci., 2016

Large Peg-Army Maneuvers.
Proceedings of the 8th International Conference on Fun with Algorithms, 2016

Compact and Fast Sensitivity Oracles for Single-Source Distances.
Proceedings of the 24th Annual European Symposium on Algorithms, 2016

2015
Bounded-Distance Network Creation Games.
ACM Trans. Economics and Comput., 2015

Specializations and generalizations of the Stackelberg minimum spanning tree game.
Theor. Comput. Sci., 2015

The max-distance network creation game on general host graphs.
Theor. Comput. Sci., 2015

Network verification via routing table queries.
J. Comput. Syst. Sci., 2015

Reducing the diameter of a unit disk graph via node addition.
Inf. Process. Lett., 2015

A Faster Computation of All the Best Swap Edges of a Shortest Paths Tree.
Algorithmica, 2015

A Faster Computation of All the Best Swap Edges of a Tree Spanner.
Proceedings of the Structural Information and Communication Complexity, 2015

Improved Purely Additive Fault-Tolerant Spanners.
Proceedings of the Algorithms - ESA 2015, 2015

2014
Finding Best Swap Edges Minimizing the Routing Cost of a Spanning Tree.
Algorithmica, 2014

Bejeweled, Candy Crush and other match-three games are (NP-)hard.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Polygon-Constrained Motion Planning Problems.
Proceedings of the Algorithms for Sensor Systems, 2013

2012
Improved approximability and non-approximability results for graph diameter decreasing problems.
Theor. Comput. Sci., 2012

On stackelberg pricing with computationally bounded customers.
Networks, 2012

2009
Dynamic mechanism design.
Theor. Comput. Sci., 2009

On Stackelberg Pricing with Computationally Bounded Consumers.
Proceedings of the Internet and Network Economics, 5th International Workshop, 2009

Stability of Networks in Stretchable Graphs.
Proceedings of the Structural Information and Communication Complexity, 2009

2008
Approximate Mechanisms for the Graphical TSP and Other Graph-Traversal Problems.
Internet Math., 2008

Computational Aspects of a 2-Player Stackelberg Shortest Paths Tree Game.
Proceedings of the Internet and Network Economics, 4th International Workshop, 2008

2007
Efficient truthful mechanisms for the single-source shortest paths tree problem.
Concurr. Comput. Pract. Exp., 2007

Exact and Approximate Truthful Mechanisms for the Shortest Paths Tree Problem.
Algorithmica, 2007

An algorithm composition scheme preserving monotonicity.
Proceedings of the Twenty-Sixth Annual ACM Symposium on Principles of Distributed Computing, 2007

Locating Facilities on a Network to Minimize Their Average Service Radius.
Proceedings of the Algorithms and Computation, 18th International Symposium, 2007

2006
On the Existence of Truthful Mechanisms for the Minimum-Cost Approximate Shortest-Paths Tree Problem.
Proceedings of the Structural Information and Communication Complexity, 2006

Designing a Truthful Mechanism for a Spanning Arborescence Bicriteria Problem.
Proceedings of the Combinatorial and Algorithmic Aspects of Networking, Third Workshop, 2006

2005
A Truthful (2-2/<i>k</i>)-Approximation Mechanism for the Steiner Tree Problem with <i>k</i> Terminals.
Proceedings of the Computing and Combinatorics, 11th Annual International Conference, 2005


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