Luciano Gamberini
Orcid: 0000-0003-0461-2752
According to our database1,
Luciano Gamberini
authored at least 146 papers
between 1999 and 2024.
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Bibliography
2024
Comput. Graph., 2024
Pupil Responses as Indicators of Learning and Adaptation in Human-Robot Collaboration Scenarios.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024
Addressing Trust and Negative Attitudes Toward Robots in Human-Robot Collaborative Scenarios: Insights from the Industrial Work Setting.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024
Enhancing Human-Machine Interactions: A Novel Framework for AR-Based Digital Twin Systems in Industrial Environments.
Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, 2024
Getting Closer to Real-world: Monitoring Humans Working with Collaborative Industrial Robots.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Proceedings of the Extended Reality - International Conference, 2024
2023
Virtual Real., September, 2023
Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload.
Int. J. Hum. Comput. Stud., September, 2023
Virtual Real., June, 2023
Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study.
Sensors, March, 2023
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers' mental workload in assembly tasks.
Frontiers Robotics AI, February, 2023
J. Intell. Manuf., 2023
IEEE Access, 2023
Effects of Presence on Human Performance and Workload in Simulated VR-based Telerobotics.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
Exploiting 3D Web to Enhance Online Shopping: Toward an Update of Usability Heuristics.
Proceedings of the HCI in Business, Government and Organizations, 2023
Proceedings of the HCI in Business, Government and Organizations, 2023
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Proceedings of the Design, Automation & Test in Europe Conference & Exhibition, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Human-centric telerobotics: investigating users' performance and workload via VR-based eye-tracking measures.
CoRR, 2022
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0.
Comput. Ind. Eng., 2022
Proceedings of the 7th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2022
The Influence of Gaming Experience, Gender and Other Individual Factors on Robot Teleoperations in VR.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities, 2022
How to get away with cyberattacks: An argumentative approach to cyberattacks' legitimization by common users.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Multim. Tools Appl., 2021
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation.
Int. J. Hum. Comput. Stud., 2021
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age.
Frontiers Comput. Sci., 2021
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers.
Cyberpsychology Behav. Soc. Netw., 2021
Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation Between Expert and Non-expert Users.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
PatchAi: An e-Health Application Powered by an AI Virtual Assistant to Support Patients in Their Clinical Trials.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Too Hot to Enter: Investigating Users' Attitudes Toward Thermoscanners in COVID Times.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021
The expediency of bad habits: Why "inefficient" practices can play a positive role in transformative interventions for sustainable consumption.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
Adaptive Assembly Workstations and cobots: a qualitative assessment involving senior and adult workers.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
Influence of keyboard layout and feedback type in eye-typing tasks: a comparative study.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
2020
Comput. Hum. Behav., 2020
Proceedings of the Ambient Assisted Living, 2020
Proceedings of the Ambient Assisted Living, 2020
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Pers. Ubiquitous Comput., 2019
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval.
J. Assoc. Inf. Sci. Technol., 2019
Integrating kitchen appliances to improve food quality and sustainability: the SIAF project.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands.
Proceedings of the Ambient Assisted Living, 2019
VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users.
Proceedings of the Ambient Assisted Living, 2019
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
2018
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation.
CoRR, 2018
Proceedings of the Persuasive Technology - 13th International Conference, 2018
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake.
Proceedings of the Ambient Assisted Living, 2018
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments.
Proceedings of the Ambient Assisted Living, 2018
Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study.
Proceedings of the Sixth International Conference on Enterprise Systems, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Multim. Tools Appl., 2017
Overlaying social information: The effects on users' search and information-selection behavior.
Inf. Process. Manag., 2017
Proceedings of the 10th International Symposium on Visual Information Communication and Interaction, 2017
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Proceedings of the 12th International Conference on Availability, Reliability and Security, Reggio Calabria, Italy, August 29, 2017
2016
Follow the vibes: A comparison between two tactile displays in a navigation task in the field.
PsychNology J., 2016
Int. J. Hum. Comput. Interact., 2016
Int. J. Hum. Comput. Interact., 2016
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization.
Cyberpsychology Behav. Soc. Netw., 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Symbiotic Interaction, 2016
Proceedings of the Symbiotic Interaction, 2016
Proceedings of the Symbiotic Interaction, 2016
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation.
Comput. Hum. Behav., 2015
Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations.
Proceedings of the Persuasive Technology - 10th International Conference, 2015
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
Presence Teleoperators Virtual Environ., 2014
Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
A Review of the Research on Subliminal Techniques for Implicit Interaction in Symbiotic Systems.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction.
Proceedings of the Persuasive Technology - 9th International Conference, 2014
The role of location-based event browsers in collaborative behaviors: an explorative study.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
2013
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013
How natural is a natural interface? An evaluation procedure based on action breakdowns.
Pers. Ubiquitous Comput., 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
2012
Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012
Virtual Meeting Analyzer: A Web application to visualize and analyze social networks emerging in group meetings.
PsychNology J., 2012
Cogn. Process., 2012
Using an Eye-Tracker to Assess the Effectiveness of a Three-Dimensional Riding Simulator in Increasing Hazard Perception.
Cyberpsychology Behav. Soc. Netw., 2012
Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
2011
"Your Team Cohesion is Low": A Systematic Study of the Effects of Social Network Feedback on Mediated Activity.
Proceedings of the Online Communities and Social Computing, 2011
Serious games in social intervention: designing technologies to promote safe and healthy behaviors.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Spatial attention orienting to improve the efficacy of a brain-computer interface for communication.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010
Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009
Virtual Real., 2009
Presence in the age of social networks: augmenting mediated environments with feedback on group activity.
Virtual Real., 2009
PsychNology J., 2009
IxD&A, 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
2008
Selective activation of the superior frontal gyrus in task-switching: An event-related fNIRS study.
NeuroImage, 2008
2007
Searching for Information on PDA in a Naturalistic Environment with or without Music.
PsychNology J., 2007
Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website.
Proceedings of the Persuasive Technology, 2007
Proceedings of the Virtual Reality, 2007
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames.
Proceedings of the Online Communities and Social Computing, 2007
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.
Proceedings of the Virtual Reality, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project.
PsychNology J., 2006
Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environments.
PsychNology J., 2005
2004
Proceedings of the Cybertherapy, 2004
The "presence of others" in a virtual environment: different collaborative modalities with hybrid resources.
Cogn. Technol. Work., 2004
2003
Cyberpsychology Behav. Soc. Netw., 2003
2001
Music-Enhanced Immersive Virtual Reality in the Rehabilitation of Memory-Related Cognitive Processes and Functional Abilities: A Case Report.
Presence Teleoperators Virtual Environ., 2001
Exploring the Suitability of Virtual Environments for Safety Training: Signals, Norms and Ambiguity in a Simulated Emergency Escape.
Cogn. Technol. Work., 2001
Cyberpsychology Behav. Soc. Netw., 2001
2000
Cyberpsychology Behav. Soc. Netw., 2000
1999
Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project.
Cyberpsychology Behav. Soc. Netw., 1999