Luciana Cardoso de Castro Salgado

Orcid: 0000-0003-1207-6021

Affiliations:
  • Universidade Federal Fluminense


According to our database1, Luciana Cardoso de Castro Salgado authored at least 55 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
An Open Data Platform to Advance Gender Equality in STEM in Latin America.
Commun. ACM, August, 2024

2023
Investigating usability pitfalls in Brazilian and Foreign governmental chatbots.
J. Interact. Syst., July, 2023

Privacy Orientation during Online Teaching-Learning Activities: Practices Adopted and Lessons Learned.
J. Interact. Syst., June, 2023

Conversational agents: a survey on culturally informed design practices.
J. Interact. Syst., March, 2023

Encouraging learners to seek and explain communicability issues about Consent Request.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Investigating politeness strategies in chatbots through the lens of Conversation Analysis.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates.
Proceedings of the New Sustainable Horizons in Artificial Intelligence and Digital Solutions, 2023

2022
TraduBem: towards a text verification tool for an altruistic language.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

How do ChatBots look like?: a comparative study on government chatbots profiles inside and outside Brazil.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2021
A case study on the perceptions of I.T. professionals during the transition from a traditional to an agile process model.
Proceedings of the SBSI 2021: XVII Brazilian Symposium on Information Systems, Uberlândia, Brazil, June 7, 2021

Provenance in Gamification Business Systems.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Omotenashi: A study about the cultural adaptation of an intelligent agent on Blip.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Dark Patterns: Towards a Socio-technical Approach.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Assessing the Quality of Local E-Government Service Through Citizen-Sourcing Applications.
Proceedings of the 24th IEEE International Conference on Computer Supported Cooperative Work in Design, 2021

2020
Factors Afecting Female Students Motivation Related to Enrollment and Retention in Information Technology Courses.
CLEI Electron. J., 2020

Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Investigating m-health gamification rewards elements for adults 50+.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

SigniFYIng APIs in the context of polystore systems: a case study with BigDAWG.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Co-designing Strategies to Provide Telecare Through an Intelligent Assistant for Caregivers of Elderly Individuals.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Educators in the Loop: Using Scenario Simulation as a Tool to Understand and Investigate Predictive Models of Student Dropout Risk in Distance Learning.
Proceedings of the Artificial Intelligence in HCI, 2020

Investigating Communicability Issues in the Open Data Manipulation Flow.
Proceedings of the 26th Americas Conference on Information Systems, 2020

2019
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments.
Proceedings of the Entertainment Computing and Serious Games, 2019

FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD.
Proceedings of the Entertainment Computing and Serious Games, 2019

Investigating Google dashboard's explainability to support individual privacy decision making.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Promoting users engagement in the resolution of social development problems using the Fisher-Fogg Framework.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018

Transparency Communication Strategies in Human-Data Interaction.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018

Applying Design Thinking for Prototyping a Game Controller.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Human Data-Interaction: A Systematic Mapping.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018

Assessing the Communicability of Human-Data Interaction Mechanisms in Transparency Enhancing Tools.
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018

Bimodal IT: Predictability versus Exploration.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
Signifying software engineering to computational thinking learners with AgentSheets and PoliFacets.
J. Vis. Lang. Comput., 2017

Evaluating the User Experience of Adult Users in Pokémon GO Game.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Human Values in HCI: a challenge for the GrandIHC-BR.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

Audio Description on Instagram: Evaluating and Comparing Two Ways of Describing Images for Visually Impaired.
Proceedings of the ICEIS 2017, 2017

Strategies for Communicating Reputation Mechanisms in Crowdsourcing-Based Applications.
Proceedings of the Social Computing and Social Media. Applications and Analytics, 2017

2016
Evaluation by Inspection: Comparing Methods of Practical, Cognitive and Semiotic Basis.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Characterizing Intercultural Encounters in Human-Computer Interaction.
Proceedings of the Cross-Cultural Design, 2016

The Brazilian HCI Community Perspectives in Cultural Aspects in HCI.
Proceedings of the Cross-Cultural Design, 2016

User's Understanding of Reputation Issues in a Community Based Mobile App.
Proceedings of the Social Computing and Social Media, 2016

2015
Reputation communication in HCI: challenges or opportunities?
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Cultural Issues in HCI: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Cultural appropriation of computational thinking acquisition research: seeding fields of diversity.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

Cultura importa e faz diferença: uma discussão sobre os grandes desafios de pesquisa em IHC no Brasil.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

WCIHC 2014: I workshop sobre questões culturais em IHC.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Avaliação da metacomunicação da cultura com participação de usuários de sistemas multiculturais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2013
A Journey Through Cultures - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems
Human-Computer Interaction Series, Springer, ISBN: 978-1-4471-4113-6, 2013

A Vocabulary to Access Users' Cultural Perspectives in Human-Computer Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Using Cultural Viewpoint Metaphors to Provide Web Accessibility for the Visually Impaired Users.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
Combining cognitive, semiotic and discourse analysis to explore the power of notations in visual programming.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

2011
On the epistemic nature of cultural viewpoint metaphors.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Using Metaphors to Explore Cultural Perspectives in Cross-Cultural Design.
Proceedings of the Internationalization, Design and Global Development, 2011

2009
Conceptual Metaphors for Designing Multi-cultural Applications.
Proceedings of the 2009 Latin American Web Congress, 2009

2006
Comparação entre os métodos de avaliação de base cognitiva e semiótica.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006


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