Lucas Silva Figueiredo

Orcid: 0000-0001-9848-5883

According to our database1, Lucas Silva Figueiredo authored at least 38 papers between 2009 and 2023.

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Bibliography

2023
GoThrough: A tool to render and interact with arbitrary planar transformative portals.
Entertain. Comput., 2023

High-level context representation for emotion recognition in images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
The impact of domain randomization on cross-device monocular deep 6DoF detection.
Pattern Recognit. Lett., 2022

3D pedestrian localization using multiple cameras: a generalizable approach.
Mach. Vis. Appl., 2022

Generalizable Online 3D Pedestrian Tracking with Multiple Cameras.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Multi-Cue Adaptive Emotion Recognition Network.
CoRR, 2021

Real-time Monocular 6DoF Tracking of Textureless Objects using Photometrically-enhanced Edges.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Parallax Engine: Head Controlled Motion Parallax Using Notebooks' RGB Camera.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

An Investigation of 2D Keypoints Detection on Challenging Scenarios Using Depthwise Separable Convolutions: A Hand Pose Estimation Case Study.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

Generalizable Multi-Camera 3D Pedestrian Detection.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

Extended by Design: A Toolkit for Creation of XR Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

HuTrain: a Framework for Fast Creation of Real Human Pose Datasets.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
Rehabilitation motion recognition based on the international biomechanical standards.
Expert Syst. Appl., 2019

Songverse: A Music-Loop Authoring Tool Based on Virtual Reality.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

2018
A comparative evaluation of direct hand and wand interactions on consumer devices.
Comput. Graph., 2018

Human Pose Tracking from RGB Inputs.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
A design method for building in-air gestural interactions.
PhD thesis, 2017

Prepose: Privacy, Security, and Reliability for Gesture-Based Programming.
IEEE Secur. Priv., 2017

Markerless tracking system for augmented reality in the automotive industry.
Expert Syst. Appl., 2017

Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

ARkanoidAR: An Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system.
Comput. Methods Programs Biomed., 2016

Evaluating Sign Language Recognition Using the Myo Armband.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

2015
Sci-Fi Gestures Catalog - Understanding the Future of Gestural Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

An Open Catalog of Hand Gestures from Sci-Fi Movies.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
In-Place Natural and Effortless Navigation for Large Industrial Scenarios.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Fishtank Everywhere: Improving Viewing Experience over 3D Content.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

2013
3D Tracking in Industrial Scenarios: A Case Study at the ISMAR Tracking Competition.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Integrated Pipeline for Natural Interaction with Photorealistic Rendering.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Um Sistema de Reconhecimento de Expressões Faciais para Apoiar um Ambiente Virtual de Aprendizagem.
Proceedings of the 9th Brazilian Symposium on Information Systems, 2013

Bare hand natural interaction with augmented objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Human Body Motion and Gestures Recognition Based on Checkpoints.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2009
An Open-Source Framework for Air Guitar Games.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009


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