Lucas Ferreira
Orcid: 0000-0002-4620-2228
According to our database1,
Lucas Ferreira
authored at least 24 papers
between 2014 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
J. Signal Process. Syst., July, 2023
Proceedings of the 66th IEEE International Midwest Symposium on Circuits and Systems, 2023
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023
2022
IEEE Trans. Circuits Syst. I Regul. Pap., 2022
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Reconfigurable Multi-Access Pattern Vector Memory for Real-Time ORB Feature Extraction.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2021
Energy-Efficient Application-Specific Instruction-Set Processor for Feature Extraction in Smart Vision Systems.
Proceedings of the 55th Asilomar Conference on Signals, Systems, and Computers, 2021
2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proceedings of the 20th International Society for Music Information Retrieval Conference, 2019
Be Inaccurate but Don't Be Indecisive: How Error Distribution Can Affect User Experience.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
IEEE Trans. Games, 2018
2017
Proceedings of the Human Aspects of Information Security, Privacy and Trust, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the 28th IEEE International Conference on Tools with Artificial Intelligence, 2016
2014
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
A multi-population genetic algorithm for procedural generation of levels for platform games.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Generating levels for physics-based puzzle games with estimation of distribution algorithms.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014