Luca Turchet
Orcid: 0000-0003-0711-8098
According to our database1,
Luca Turchet
authored at least 103 papers
between 2010 and 2024.
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Bibliography
2024
IEEE Trans. Hum. Mach. Syst., October, 2024
IEEE Internet Things J., October, 2024
Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers' preferences.
Digit. Creativity, July, 2024
Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality.
Int. J. Hum. Comput. Stud., May, 2024
J. Multimodal User Interfaces, March, 2024
IEEE Internet Things J., January, 2024
Digit. Creativity, January, 2024
5G-Enabled Internet of Musical Things Architectures for Remote Immersive Musical Practices.
IEEE Open J. Commun. Soc., 2024
Int. J. Hum. Comput. Stud., 2024
Is Music in the Air? Evaluating 4G and 5G Support for the Internet of Musical Things.
IEEE Access, 2024
Sustainable Internet of Musical Things: Strategies to Account for Environmental and Social Sustainability in Network-Based Interactive Music Systems.
IEEE Access, 2024
Performance Analysis of Slicing on a 10-node 5G Architecture for Networked Music Performances.
Proceedings of the IEEE Symposium on Computers and Communications, 2024
MusicoNet: A Social Network for Musicians Based on the Internet of Musical Things and People Paradigm.
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
The Internet of Musical Things Meets Satellites: Evaluating Starlink Support for Networked Music Performances in Rural Areas.
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
BCHJam: a Brain-Computer Music Interface for Live Music Performance in Shared Mixed Reality Environments.
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
"It Takes Two" - Shared and Collaborative Virtual Musical Instruments in the Musical Metaverse.
Proceedings of the 2024 IEEE 5th International Symposium on the Internet of Sounds (IS2), Erlangen, Germany, September 30, 2024
On the Importance of Temporally Precise Onset Annotations for Real-Time Music Information Retrieval: Findings from the AG-PT-set Dataset.
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024
2023
On the relation between the fields of Networked Music Performances, Ubiquitous Music, and Internet of Musical Things.
Pers. Ubiquitous Comput., October, 2023
Personal and ubiquitous computing, special issue: "Sonic experiences: interaction, connectivity, and multi-sensory technologies".
Pers. Ubiquitous Comput., October, 2023
Pers. Ubiquitous Comput., October, 2023
Pers. Ubiquitous Comput., October, 2023
IEEE Internet Things J., July, 2023
FreesoundVR: soundscape composition in virtual reality using online sound repositories.
Virtual Real., June, 2023
"Give me happy pop songs in C major and with a fast tempo": A vocal assistant for content-based queries to online music repositories.
Int. J. Hum. Comput. Stud., May, 2023
Semantic Web of Musical Things: Achieving interoperability in the Internet of Musical Things.
J. Web Semant., 2023
Playing With Others Using Headphones: Musicians Prefer Binaural Audio With Head Tracking Over Stereo.
IEEE Trans. Hum. Mach. Syst., 2023
PLC Testbench: a modular tool for the study and comparison of audio Packet Loss Concealment algorithms.
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
Assessing a Private 5G SA and a Public 5G NSA Architecture for Networked Music Performances.
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
Explainability and Real-Time in Music Information Retrieval: Motivations and Possible Scenarios.
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
Theoretical Quantum Modeling of Improvisation in Networked Music Performances to Regulate the Behaviour of Artificial Musicians.
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
Musical Metaverse Playgrounds: exploring the design of shared virtual sonic experiences on web browsers.
Proceedings of the 2023 4th International Symposium on the Internet of Sounds, 2023
2022
Evaluating Cybersickness of Walking on an Omnidirectional Treadmill in Virtual Reality.
IEEE Trans. Hum. Mach. Syst., 2022
Music Emotion Recognition: Intention of Composers-Performers Versus Perception of Musicians, Non-Musicians, and Listening Machines.
IEEE ACM Trans. Audio Speech Lang. Process., 2022
Networked Musical XR: where's the limit? A preliminary investigation on the joint use of point clouds and low-latency audio communication.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022
Democratizing access to collaborative music making over the network using air instruments.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022
2021
ACM Trans. Internet Things, 2021
Touching the audience: musical haptic wearables for augmented and participatory live music performances.
Pers. Ubiquitous Comput., 2021
Frontiers Comput. Sci., 2021
Proceedings of the 7th IEEE World Forum on Internet of Things, 2021
Musical Haptic Wearables for Synchronisation of Visually-impaired Performers: a Co-design Approach.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
Proceedings of the 28th Conference of Open Innovations Association, 2021
Image-based Approaches for Automating GUI Testing of Interactive Web-based Applications.
Proceedings of the 28th Conference of Open Innovations Association, 2021
Proceedings of the 24th International Conference on Digital Audio Effects, 2021
2020
Cloud-smart Musical Instrument Interactions: Querying a Large Music Collection with a Smart Guitar.
ACM Trans. Internet Things, 2020
IEEE Internet Things J., 2020
Quantum GestART: Identifying and Applying Correlations between Mathematics, Art, and Perceptual Organization.
CoRR, 2020
Proceedings of the 27th Conference of Open Innovations Association, 2020
Towards Real-Time Detection of Symbolic Musical Patterns: Probabilistic vs. Deterministic Methods.
Proceedings of the 27th Conference of Open Innovations Association, 2020
Proceedings of the 27th Conference of Open Innovations Association, 2020
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Voice-based interface for accessible soundscape composition: composing soundscapes by vocally querying online sounds repositories.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020
On making physical the control of audio plugins: the case of the retrologue hardware synthesizer.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020
2019
Co-Design of Musical Haptic Wearables for Electronic Music Performer's Communication.
IEEE Trans. Hum. Mach. Syst., 2019
IEEE Access, 2019
Proceedings of the Mathematics and Computation in Music - 7th International Conference, 2019
Smart Mandolin and Musical Haptic Gilet: effects of vibro-tactile stimuli during live music performance.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
Interactive sonification and the IoT: the case of smart sonic shoes for clinical applications.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
2018
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts.
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Demo of interactions between a performer playing a Smart Mandolin and audience members using Musical Haptic Wearables.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018
Proceedings of the 23rd Conference of Open Innovations Association, 2018
Proceedings of the 23rd Conference of Open Innovations Association, 2018
Proceedings of the 23rd Conference of Open Innovations Association, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
Smart Mandolin: autobiographical design, implementation, use cases, and lessons learned.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
2017
IEEE Trans. Affect. Comput., 2017
IEEE Trans. Affect. Comput., 2017
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
2016
Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones.
Virtual Real., 2016
2015
Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach.
Virtual Real., 2015
IEEE Trans. Affect. Comput., 2015
2014
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014
2013
IEEE Trans. Haptics, 2013
Walking pace affected by interactive sounds simulating stepping on different terrains.
ACM Trans. Appl. Percept., 2013
2012
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012
2011
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2011
A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011
2010
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Sound synthesis and evaluation of interactive footsteps for virtual reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010
Proceedings of the Multidisciplinary Aspects of Time and Time Perception, 2010