Luca Chittaro
Orcid: 0000-0001-5975-4294
According to our database1,
Luca Chittaro
authored at least 172 papers
between 1993 and 2024.
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Bibliography
2024
Improving Knowledge Retention and Perceived Control Through Serious Games: A Study About Assisted Emergency Evacuation.
IEEE Trans. Vis. Comput. Graph., August, 2024
Desktop virtual reality as an exposure method for test anxiety: quantitative and qualitative feasibility study.
Multim. Tools Appl., April, 2024
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures.
IEEE Trans. Learn. Technol., 2024
Virtual reality experiences for breathing and relaxation training: The effects of real vs. placebo biofeedback.
Int. J. Hum. Comput. Stud., 2024
Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors.
Cyberpsychology Behav. Soc. Netw., 2024
2023
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique.
Int. J. Hum. Comput. Stud., September, 2023
Perception of Virtual Agents as Communicators in Virtual vs. Augmented Reality by a Male Sample.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
Virtual Reality for Object Location Spatial Memory: A Comparison of Handheld Controllers and Force Feedback Gloves.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
2022
Learning Safety Through Public Serious Games: A Study of "Prepare for Impact" on a Very Large, International Sample of Players.
IEEE Trans. Vis. Comput. Graph., 2022
2021
Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning.
IEEE Trans. Vis. Comput. Graph., 2021
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials.
IEEE Trans. Learn. Technol., 2021
Visualization of User's Behavior in Indoor Virtual Environments Through Interactive Heatmaps.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
2020
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education.
IEEE Trans. Learn. Technol., 2020
A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin.
J. Biomed. Informatics, 2020
Corrigendum to "Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain" [International Journal of Human-Computer Studies 127 (2019) 112-123].
Int. J. Hum. Comput. Stud., 2020
2019
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain.
Int. J. Hum. Comput. Stud., 2019
Int. J. Hum. Comput. Interact., 2019
Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area.
Int. J. Hum. Comput. Interact., 2019
Expert Syst. Appl., 2019
2018
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.
IEEE Trans. Vis. Comput. Graph., 2018
Corrigendum to "Bodily sensation maps: exploring a new direction for detecting emotions from user self-reported data" [International Journal of Human - Computer Studies (2018) 113, 32-47].
Int. J. Hum. Comput. Stud., 2018
Bodily sensation maps: Exploring a new direction for detecting emotions from user self-reported data.
Int. J. Hum. Comput. Stud., 2018
Existential video games: Proposal and evaluation of an interactive reflection about death.
Entertain. Comput., 2018
2017
Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective.
IEEE Trans. Hum. Mach. Syst., 2017
Mortality salience in virtual reality experiences and its effects on users' attitudes towards risk.
Int. J. Hum. Comput. Stud., 2017
MotorBrain: A mobile app for the assessment of users' motor performance in neurology.
Comput. Methods Programs Biomed., 2017
2016
Designing Serious Games for Safety Education: "Learn to Brace" versus Traditional Pictorials for Aircraft Passengers.
IEEE Trans. Vis. Comput. Graph., 2016
Mobile Mindfulness and User's Worry: A Qualitative Study of Using a Smartphone App for Distancing from Negative Thoughts.
Interact. Comput., 2016
Evaluation of a mobile mindfulness app distributed through on-line stores: A 4-week study.
Int. J. Hum. Comput. Stud., 2016
Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain.
Int. J. Hum. Comput. Stud., 2016
Int. J. Hum. Comput. Interact., 2016
Int. J. Hum. Comput. Interact., 2016
Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls.
Comput. Hum. Behav., 2016
Tailoring Web Pages for Persuasion on Prevention Topics: Message Framing, Color Priming, and Gender.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
2015
Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety.
IEEE Trans. Vis. Comput. Graph., 2015
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation.
Comput. Hum. Behav., 2015
Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack.
Comput. Hum. Behav., 2015
Automatic camera control meets emergency simulations: An application to aviation safety.
Comput. Graph., 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
2014
NeuroImage, 2014
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques.
Interact. Comput., 2014
Computer-supported mindfulness: Evaluation of a mobile thought distancing application on naive meditators.
Int. J. Hum. Comput. Stud., 2014
Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training.
Int. J. Hum. Comput. Stud., 2014
Comput. Hum. Behav., 2014
Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Changing User's Safety Locus of Control through Persuasive Play: An Application to Aviation Safety.
Proceedings of the Persuasive Technology - 9th International Conference, 2014
Designing a Mobile Persuasive Application to Encourage Reduction of Users' Exposure to Cell Phone RF Emissions.
Proceedings of the Persuasive Technology - 9th International Conference, 2014
2013
Pers. Ubiquitous Comput., 2013
Int. J. Medical Informatics, 2013
Exploring audio storytelling in mobile exergames to affect the perception of physical exercise.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013
Exploring Eye-Blink Startle Response as a Physiological Measure for Affective Computing.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
2012
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012
Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects.
PsychNology J., 2012
An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen.
Int. J. Hum. Comput. Stud., 2012
Turning the Classic Snake Mobile Game into a Location-Based Exergame that Encourages Walking.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012
Passengers' Safety in Aircraft Evacuations: Employing Serious Games to Educate and Persuade.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012
Dynamic visualization of large numbers of off-screen objects on mobile devices: an experimental comparison of wedge and overview+detail.
Proceedings of the Mobile HCI '12, 2012
Proceedings of the Mobile HCI '12, 2012
2011
User Model. User Adapt. Interact., 2011
Visualizing references to off-screen content on mobile devices: A comparison of Arrows, Wedge, and Overview + Detail.
Interact. Comput., 2011
Pedestrian navigation with degraded GPS signal: investigating the effects of visualizing position uncertainty.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
2010
IEEE Pervasive Comput., 2010
Distinctive aspects of mobile interaction and their implications for the design of multimodal interfaces.
J. Multimodal User Interfaces, 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
A High-Level Tool for Curators of 3D Virtual Visits and ist Application to a Virtual Exhibition of Renaissance Frescoes.
Proceedings of the 11th International Symposium on Virtual Reality, 2010
VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities.
Proceedings of the Smart Graphics, 2010
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety.
Proceedings of the Persuasive Technology, 5th International Conference, 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Using mobile devices to support communication between emergency medical responders and deaf people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
2009
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
3D object arrangement for novice users: the effectiveness of combining a first-person and a map view.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
User Modeling of Disabled Persons for Generating Instructions to Medical First Responders.
Proceedings of the User Modeling, 2009
Proceedings of the User Modeling, 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the First International Conference on Intelligent Human Computer Interaction, 2009
A Knowledge-Based System to Support Emergency Medical Services for Disabled Patients.
Proceedings of the Artificial Intelligence in Medicine, 2009
2008
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008
Interactive visual analysis of geographic data on mobile devices based on dynamic queries.
J. Vis. Lang. Comput., 2008
Int. J. Hum. Comput. Stud., 2008
IEEE Computer Graphics and Applications, 2008
Artif. Intell. Medicine, 2008
Proceedings of the Mobile Response, 2008
Presenting evacuation instructions on mobile devices by means of location-aware 3D virtual environments.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Map, diagram, and web page navigation on mobile devices: the effectiveness of zoomable user interfaces with overviews.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008
Proceedings of the Human-Computer Interaction Symposium, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids.
Int. J. Hum. Comput. Stud., 2007
IEEE Intell. Syst., 2007
Comput. Graph., 2007
Comput. Educ., 2007
Web3D technologies in learning, education and training: Motivations, issues, opportunities.
Comput. Educ., 2007
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007
Using Web3D technologies for visualization and search of signs in an international sign language dictionary.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.
Proceedings of the Smart Graphics, 7th International Symposium, 2007
Mobile Devices in Emergency Medical Services: User Evaluation of a PDA-Based Interface for Ambulance Run Reporting.
Proceedings of the Mobile Response, 2007
"Beyond the desktop, Out of the Office..." Designing Interactive Graphics Applications for Mobile Devices.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007
Proceedings of the Adaptive Web, Methods and Strategies of Web Personalization, 2007
Geographical Data Visualization on Mobile Devices for Useer's Navigation and Decision Support Activites.
Proceedings of the Spatial Data on the Web, Modeling and Management., 2007
2006
Adaptable visual presentation of 2D and 3D learning materials in web-based cyberworlds.
Vis. Comput., 2006
IEEE Trans. Vis. Comput. Graph., 2006
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006
Destroying Cultural Heritage: Technical, Emotional and Exhibition Aspects in Simulating Earthquake Effects on a Gothic Cathedral.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006
Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
Visualizing locations of off-screen objects on mobile devices: a comparative evaluation of three approaches.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices.
Proceedings of the working conference on Advanced visual interfaces, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
2005
A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005
Augmenting audio messages with visual directions in mobile guides: an evaluation of three approaches.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the Human-Computer Interaction, 2005
Evaluating the Effectiveness of "Effective View Navigation" for Very Long Ordered Lists on Mobile Devices.
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the Human-Computer Interaction, 2005
Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support.
Proceedings of the Human-Computer Interaction, 2005
Visualizing the results of interactive queries for geographic data on mobile devices.
Proceedings of the 13th ACM International Workshop on Geographic Information Systems, 2005
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005
The Interactive 3D BreakAway Map: A navigation and examination aid for multi-floor 3D worlds.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005
Extending the Event Calculus with Temporal Granularity and Indeterminacy.
Proceedings of the Language of Time - A Reader., 2005
2004
Navigating 3D Virtual Environments by Following Embodied Agents: a Proposal and its Informal Evaluation on a Virtual Museum Application.
PsychNology J., 2004
Behavioral programming of autonomous characters based on probabilistic automata and personality.
Comput. Animat. Virtual Worlds, 2004
Artif. Intell., 2004
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004
Proceedings of the Mobile Human-Computer Interaction, 2004
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004
Proceedings of the working conference on Advanced visual interfaces, 2004
Proceedings of the working conference on Advanced visual interfaces, 2004
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004
2003
Data mining on temporal data: a visual approach and its clinical application to hemodialysis.
J. Vis. Lang. Comput., 2003
Visualizing queries on databases of temporal histories: new metaphors and their evaluation.
Data Knowl. Eng., 2003
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003
2002
Pers. Ubiquitous Comput., 2002
Temporal Granularity and Indeterminacy in Reasoning About Actions and Change: An Approach Based on the Event Calculus.
Ann. Math. Artif. Intell., 2002
Dynamic generation of personalized VRML content: a general approach and its application to 3D e-commerce.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002
2001
Artif. Intell. Medicine, 2001
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
Representation of Temporal Intervals and Relations: Information Visualization Aspects and their Evaluation.
Proceedings of the Eigth International Symposium on Temporal Representation and Reasoning, 2001
Hierarchical Diagnosis Guided by Observations.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001
Visual Definition of Temporal Clinical Abstractions: A User Interface Based on Novel Metaphors.
Proceedings of the Artificial Intelligence Medicine, 2001
2000
Temporal representation and reasoning in artificial intelligence: Issues and approaches.
Ann. Math. Artif. Intell., 2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000
1999
Abstraction on clinical data sequences: an object-oriented data model and a query language based on the event calculus.
Artif. Intell. Medicine, 1999
Proceedings of the Database and Expert Systems Applications, 10th International Conference, 1999
1998
Introducing deviations and multiple abstraction levels in the functional diagnosis of fluid transfer systems.
Artif. Intell. Eng., 1998
Artif. Intell. Eng., 1998
1997
Using a general theory of time and change in patient monitoring: Experiment and evaluation.
Comput. Biol. Medicine, 1997
Proceedings of the Active, 1997
1996
A General Modal Framework for the Event Calculus and its Skeptical and Credulous Variants.
Proceedings of the 12th European Conference on Artificial Intelligence, 1996
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996
1995
A Modal Calculus of Partially Ordered Events in a Logic Programming Framework.
Proceedings of the Logic Programming, 1995
Modeling Medical Reasoning with the Event Calculus: An Application to the Management of Mechanical Ventilation.
Proceedings of the Artificial Intelligence Medicine, 1995
1994
Efficient Handling of Context Dependency in the Cached Event Calculus.
Proceedings of the TIME-94 International Workshop on Temporal Reasoning, 1994
Modal Event Calculus.
Proceedings of the Logic Programming, 1994
Skeptical and Credulous Event Calculi for Supporting Modal Queries.
Proceedings of the Eleventh European Conference on Artificial Intelligence, 1994
What the Event Calculus actually does, and how to do it efficiently.
Proceedings of the 1994 Joint Conference on Declarative Programming, 1994
1993
Functional and teleological knowledge in the multimodeling approach for reasoning about physical systems: a case study in diagnosis.
IEEE Trans. Syst. Man Cybern., 1993